UnrealLoader: Fix IOStream leak

This commit is contained in:
Turo Lamminen
2017-10-05 11:56:13 +03:00
parent 1bee5b0025
commit 1f16ed9fd0

View File

@@ -157,7 +157,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
DefaultLogger::get()->debug("UNREAL: uc file is " + uc_path);
// and open the files ... we can't live without them
IOStream* p = pIOHandler->Open(d_path);
std::unique_ptr<IOStream> p(pIOHandler->Open(d_path));
if (!p)
throw DeadlyImportError("UNREAL: Unable to open _d file");
StreamReaderLE d_reader(pIOHandler->Open(d_path));
@@ -203,7 +203,7 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
d_reader.IncPtr(1);
}
p = pIOHandler->Open(a_path);
p.reset(pIOHandler->Open(a_path));
if (!p)
throw DeadlyImportError("UNREAL: Unable to open _a file");
StreamReaderLE a_reader(pIOHandler->Open(a_path));