introduce simple skin-test +some findings.
This commit is contained in:
@@ -1151,7 +1151,7 @@ namespace Assimp {
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}
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}
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}
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size_t numAnimMeshes = animMeshes.size();
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const size_t numAnimMeshes = animMeshes.size();
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if (numAnimMeshes > 0) {
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out_mesh->mNumAnimMeshes = static_cast<unsigned int>(numAnimMeshes);
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out_mesh->mAnimMeshes = new aiAnimMesh*[numAnimMeshes];
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@@ -69,8 +69,7 @@ LazyObject::LazyObject(uint64_t id, const Element& element, const Document& doc)
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: doc(doc)
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, element(element)
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, id(id)
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, flags()
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{
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, flags() {
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// empty
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}
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@@ -84,7 +83,7 @@ LazyObject::~LazyObject()
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const Object* LazyObject::Get(bool dieOnError)
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{
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if(IsBeingConstructed() || FailedToConstruct()) {
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return NULL;
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return nullptr;
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}
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if (object.get()) {
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@@ -553,7 +552,7 @@ const std::vector<const AnimationStack*>& Document::AnimationStacks() const
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LazyObject* Document::GetObject(uint64_t id) const
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{
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ObjectMap::const_iterator it = objects.find(id);
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return it == objects.end() ? NULL : (*it).second;
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return it == objects.end() ? nullptr : (*it).second;
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}
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#define MAX_CLASSNAMES 6
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@@ -610,7 +609,7 @@ std::vector<const Connection*> Document::GetConnectionsSequenced(uint64_t id, bo
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for (size_t i = 0; i < c; ++i) {
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ai_assert(classnames[i]);
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if(static_cast<size_t>(std::distance(key.begin(),key.end())) == lengths[i] && !strncmp(classnames[i],obtype,lengths[i])) {
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obtype = NULL;
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obtype = nullptr;
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break;
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}
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}
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@@ -85,13 +85,11 @@ class Cluster;
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/** Represents a delay-parsed FBX objects. Many objects in the scene
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* are not needed by assimp, so it makes no sense to parse them
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* upfront. */
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class LazyObject
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{
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class LazyObject {
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public:
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LazyObject(uint64_t id, const Element& element, const Document& doc);
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~LazyObject();
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public:
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~LazyObject();
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const Object* Get(bool dieOnError = false);
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@@ -136,11 +134,8 @@ private:
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unsigned int flags;
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};
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/** Base class for in-memory (DOM) representations of FBX objects */
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class Object
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{
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class Object {
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public:
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Object(uint64_t id, const Element& element, const std::string& name);
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@@ -164,14 +159,12 @@ protected:
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const uint64_t id;
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};
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/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table,
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* fixed members are added by deriving classes. */
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class NodeAttribute : public Object
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{
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class NodeAttribute : public Object {
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public:
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NodeAttribute(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~NodeAttribute();
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const PropertyTable& Props() const {
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@@ -183,12 +176,11 @@ private:
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std::shared_ptr<const PropertyTable> props;
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};
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/** DOM base class for FBX camera settings attached to a node */
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class CameraSwitcher : public NodeAttribute
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{
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class CameraSwitcher : public NodeAttribute {
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public:
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CameraSwitcher(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~CameraSwitcher();
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int CameraID() const {
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@@ -209,7 +201,6 @@ private:
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std::string cameraIndexName;
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};
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#define fbx_stringize(a) #a
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#define fbx_simple_property(name, type, default_value) \
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@@ -230,13 +221,12 @@ private:
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/** DOM base class for FBX cameras attached to a node */
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class Camera : public NodeAttribute
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{
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class Camera : public NodeAttribute {
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public:
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Camera(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Camera();
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public:
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fbx_simple_property(Position, aiVector3D, aiVector3D(0,0,0))
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fbx_simple_property(UpVector, aiVector3D, aiVector3D(0,1,0))
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fbx_simple_property(InterestPosition, aiVector3D, aiVector3D(0,0,0))
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@@ -256,33 +246,26 @@ public:
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fbx_simple_property(FocalLength, float, 1.0f)
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};
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/** DOM base class for FBX null markers attached to a node */
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class Null : public NodeAttribute
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{
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class Null : public NodeAttribute {
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public:
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Null(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Null();
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};
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/** DOM base class for FBX limb node markers attached to a node */
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class LimbNode : public NodeAttribute
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{
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class LimbNode : public NodeAttribute {
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public:
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LimbNode(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~LimbNode();
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};
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/** DOM base class for FBX lights attached to a node */
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class Light : public NodeAttribute
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{
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class Light : public NodeAttribute {
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public:
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Light(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Light();
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public:
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enum Type
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{
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Type_Point,
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@@ -304,7 +287,6 @@ public:
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Decay_MAX // end-of-enum sentinel
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};
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public:
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fbx_simple_property(Color, aiVector3D, aiVector3D(1,1,1))
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fbx_simple_enum_property(LightType, Type, 0)
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fbx_simple_property(CastLightOnObject, bool, false)
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@@ -338,10 +320,8 @@ public:
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fbx_simple_property(EnableBarnDoor, bool, true)
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};
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/** DOM base class for FBX models (even though its semantics are more "node" than "model" */
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class Model : public Object
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{
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class Model : public Object {
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public:
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enum RotOrder {
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RotOrder_EulerXYZ = 0,
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@@ -356,7 +336,6 @@ public:
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RotOrder_MAX // end-of-enum sentinel
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};
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enum TransformInheritance {
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TransformInheritance_RrSs = 0,
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TransformInheritance_RSrs,
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@@ -490,13 +469,12 @@ private:
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};
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/** DOM class for generic FBX textures */
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class Texture : public Object
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{
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class Texture : public Object {
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public:
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Texture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Texture();
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public:
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const std::string& Type() const {
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return type;
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}
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@@ -551,17 +529,15 @@ private:
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};
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/** DOM class for layered FBX textures */
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class LayeredTexture : public Object
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{
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class LayeredTexture : public Object {
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public:
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LayeredTexture(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~LayeredTexture();
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//Can only be called after construction of the layered texture object due to construction flag.
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// Can only be called after construction of the layered texture object due to construction flag.
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void fillTexture(const Document& doc);
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enum BlendMode
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{
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enum BlendMode {
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BlendMode_Translucent,
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BlendMode_Additive,
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BlendMode_Modulate,
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@@ -623,13 +599,12 @@ typedef std::fbx_unordered_map<std::string, const LayeredTexture*> LayeredTextur
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/** DOM class for generic FBX videos */
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class Video : public Object
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{
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class Video : public Object {
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public:
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Video(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Video();
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public:
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const std::string& Type() const {
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return type;
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}
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@@ -673,10 +648,10 @@ private:
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};
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/** DOM class for generic FBX materials */
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class Material : public Object
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{
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class Material : public Object {
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public:
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Material(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Material();
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const std::string& GetShadingModel() const {
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@@ -713,8 +688,7 @@ typedef std::vector<int64_t> KeyTimeList;
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typedef std::vector<float> KeyValueList;
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/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */
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class AnimationCurve : public Object
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{
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class AnimationCurve : public Object {
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public:
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AnimationCurve(uint64_t id, const Element& element, const std::string& name, const Document& doc);
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virtual ~AnimationCurve();
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@@ -725,14 +699,12 @@ public:
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return keys;
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}
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/** get list of keyframe values.
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* Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/
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const KeyValueList& GetValues() const {
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return values;
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}
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const std::vector<float>& GetAttributes() const {
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return attributes;
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}
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@@ -751,10 +723,8 @@ private:
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// property-name -> animation curve
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typedef std::map<std::string, const AnimationCurve*> AnimationCurveMap;
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/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */
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class AnimationCurveNode : public Object
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{
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class AnimationCurveNode : public Object {
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public:
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/* the optional white list specifies a list of property names for which the caller
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wants animations for. If the curve node does not match one of these, std::range_error
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@@ -804,8 +774,7 @@ private:
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typedef std::vector<const AnimationCurveNode*> AnimationCurveNodeList;
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/** Represents a FBX animation layer (i.e. a list of node animations) */
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class AnimationLayer : public Object
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{
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class AnimationLayer : public Object {
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public:
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AnimationLayer(uint64_t id, const Element& element, const std::string& name, const Document& doc);
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virtual ~AnimationLayer();
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@@ -818,7 +787,7 @@ public:
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/* the optional white list specifies a list of property names for which the caller
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wants animations for. Curves not matching this list will not be added to the
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animation layer. */
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AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = NULL, size_t whitelist_size = 0) const;
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AnimationCurveNodeList Nodes(const char* const * target_prop_whitelist = nullptr, size_t whitelist_size = 0) const;
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private:
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std::shared_ptr<const PropertyTable> props;
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@@ -828,8 +797,7 @@ private:
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typedef std::vector<const AnimationLayer*> AnimationLayerList;
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/** Represents a FBX animation stack (i.e. a list of animation layers) */
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class AnimationStack : public Object
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{
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class AnimationStack : public Object {
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public:
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AnimationStack(uint64_t id, const Element& element, const std::string& name, const Document& doc);
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virtual ~AnimationStack();
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@@ -855,8 +823,7 @@ private:
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/** DOM class for deformers */
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class Deformer : public Object
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{
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class Deformer : public Object {
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public:
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Deformer(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~Deformer();
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@@ -875,10 +842,10 @@ typedef std::vector<unsigned int> WeightIndexArray;
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/** DOM class for BlendShapeChannel deformers */
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class BlendShapeChannel : public Deformer
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{
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class BlendShapeChannel : public Deformer {
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public:
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BlendShapeChannel(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~BlendShapeChannel();
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float DeformPercent() const {
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@@ -892,6 +859,7 @@ public:
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const std::vector<const ShapeGeometry*>& GetShapeGeometries() const {
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return shapeGeometries;
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}
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private:
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float percent;
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WeightArray fullWeights;
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@@ -899,10 +867,10 @@ private:
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};
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/** DOM class for BlendShape deformers */
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class BlendShape : public Deformer
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{
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class BlendShape : public Deformer {
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public:
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BlendShape(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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virtual ~BlendShape();
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const std::vector<const BlendShapeChannel*>& BlendShapeChannels() const {
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@@ -913,11 +881,11 @@ private:
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std::vector<const BlendShapeChannel*> blendShapeChannels;
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};
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/** DOM class for skin deformer clusters (aka subdeformers) */
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class Cluster : public Deformer
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{
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/** DOM class for skin deformer clusters (aka sub-deformers) */
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class Cluster : public Deformer {
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public:
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Cluster(uint64_t id, const Element& element, const Document& doc, const std::string& name);
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|
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virtual ~Cluster();
|
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|
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/** get the list of deformer weights associated with this cluster.
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@@ -958,10 +926,10 @@ private:
|
||||
};
|
||||
|
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/** DOM class for skin deformers */
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class Skin : public Deformer
|
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{
|
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class Skin : public Deformer {
|
||||
public:
|
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Skin(uint64_t id, const Element& element, const Document& doc, const std::string& name);
|
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|
||||
virtual ~Skin();
|
||||
|
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float DeformAccuracy() const {
|
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@@ -978,10 +946,10 @@ private:
|
||||
};
|
||||
|
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/** Represents a link between two FBX objects. */
|
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class Connection
|
||||
{
|
||||
class Connection {
|
||||
public:
|
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Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string& prop, const Document& doc);
|
||||
|
||||
~Connection();
|
||||
|
||||
// note: a connection ensures that the source and dest objects exist, but
|
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@@ -1006,7 +974,7 @@ public:
|
||||
}
|
||||
|
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int CompareTo(const Connection* c) const {
|
||||
ai_assert( NULL != c );
|
||||
ai_assert( nullptr != c );
|
||||
|
||||
// note: can't subtract because this would overflow uint64_t
|
||||
if(InsertionOrder() > c->InsertionOrder()) {
|
||||
@@ -1019,7 +987,7 @@ public:
|
||||
}
|
||||
|
||||
bool Compare(const Connection* c) const {
|
||||
ai_assert( NULL != c );
|
||||
ai_assert( nullptr != c );
|
||||
|
||||
return InsertionOrder() < c->InsertionOrder();
|
||||
}
|
||||
@@ -1047,6 +1015,7 @@ typedef std::multimap<uint64_t, const Connection*> ConnectionMap;
|
||||
class FileGlobalSettings {
|
||||
public:
|
||||
FileGlobalSettings(const Document& doc, std::shared_ptr<const PropertyTable> props);
|
||||
|
||||
~FileGlobalSettings();
|
||||
|
||||
const PropertyTable& Props() const {
|
||||
@@ -1103,10 +1072,10 @@ private:
|
||||
};
|
||||
|
||||
/** DOM root for a FBX file */
|
||||
class Document
|
||||
{
|
||||
class Document {
|
||||
public:
|
||||
Document(const Parser& parser, const ImportSettings& settings);
|
||||
|
||||
~Document();
|
||||
|
||||
LazyObject* GetObject(uint64_t id) const;
|
||||
|
||||
@@ -56,7 +56,6 @@ namespace Assimp {
|
||||
namespace FBX {
|
||||
namespace Util {
|
||||
|
||||
|
||||
/* DOM/Parse error reporting - does not return */
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Token& token) AI_WONT_RETURN_SUFFIX;
|
||||
AI_WONT_RETURN void DOMError(const std::string& message, const Element* element = NULL) AI_WONT_RETURN_SUFFIX;
|
||||
@@ -73,28 +72,28 @@ std::shared_ptr<const PropertyTable> GetPropertyTable(const Document& doc,
|
||||
const Scope& sc,
|
||||
bool no_warn = false);
|
||||
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline const T* ProcessSimpleConnection(const Connection& con,
|
||||
inline
|
||||
const T* ProcessSimpleConnection(const Connection& con,
|
||||
bool is_object_property_conn,
|
||||
const char* name,
|
||||
const Element& element,
|
||||
const char** propNameOut = NULL)
|
||||
const char** propNameOut = nullptr)
|
||||
{
|
||||
if (is_object_property_conn && !con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-object connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
else if (!is_object_property_conn && con.PropertyName().length()) {
|
||||
DOMWarning("expected incoming " + std::string(name) +
|
||||
" link to be an object-property connection, ignoring",
|
||||
&element
|
||||
);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if(is_object_property_conn && propNameOut) {
|
||||
@@ -108,13 +107,12 @@ inline const T* ProcessSimpleConnection(const Connection& con,
|
||||
DOMWarning("failed to read source object for incoming " + std::string(name) +
|
||||
" link, ignoring",
|
||||
&element);
|
||||
return NULL;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return dynamic_cast<const T*>(ob);
|
||||
}
|
||||
|
||||
|
||||
} //!Util
|
||||
} //!FBX
|
||||
} //!Assimp
|
||||
|
||||
@@ -282,9 +282,11 @@ void FindInvalidDataProcess::ProcessAnimation (aiAnimation* anim) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
|
||||
ai_assert( 0 != anim->mPositionKeys );
|
||||
ai_assert( 0 != anim->mRotationKeys );
|
||||
ai_assert( 0 != anim->mScalingKeys );
|
||||
ai_assert( nullptr != anim );
|
||||
if (anim->mNumPositionKeys == 0 && anim->mNumRotationKeys == 0 && anim->mNumScalingKeys == 0) {
|
||||
ai_assert_entry();
|
||||
return;
|
||||
}
|
||||
|
||||
// Check whether all values in a tracks are identical - in this case
|
||||
// we can remove al keys except one.
|
||||
@@ -328,7 +330,7 @@ void FindInvalidDataProcess::ProcessAnimationChannel (aiNodeAnim* anim) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Search a mesh for invalid contents
|
||||
int FindInvalidDataProcess::ProcessMesh (aiMesh* pMesh)
|
||||
int FindInvalidDataProcess::ProcessMesh(aiMesh* pMesh)
|
||||
{
|
||||
bool ret = false;
|
||||
std::vector<bool> dirtyMask(pMesh->mNumVertices, pMesh->mNumFaces != 0);
|
||||
|
||||
Reference in New Issue
Block a user