Add a texcoord unit test.
This commit is contained in:
@@ -47,6 +47,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
#include <array>
|
||||
|
||||
#include <assimp/pbrmaterial.h>
|
||||
|
||||
using namespace Assimp;
|
||||
|
||||
class utglTF2ImportExport : public AbstractImportExportBase {
|
||||
@@ -436,3 +438,30 @@ TEST_F(utglTF2ImportExport, error_string_preserved) {
|
||||
}
|
||||
|
||||
#endif // ASSIMP_BUILD_NO_EXPORT
|
||||
|
||||
TEST_F(utglTF2ImportExport, texcoords) {
|
||||
Assimp::Importer importer;
|
||||
const aiScene *scene = importer.ReadFile(ASSIMP_TEST_MODELS_DIR "/glTF2/BoxTexcoords-glTF/boxTexcoords.gltf",
|
||||
aiProcess_ValidateDataStructure);
|
||||
ASSERT_NE(scene, nullptr);
|
||||
|
||||
ASSERT_TRUE(scene->HasMaterials());
|
||||
const aiMaterial *material = scene->mMaterials[0];
|
||||
|
||||
aiString path;
|
||||
aiTextureMapMode modes[2];
|
||||
EXPECT_EQ(aiReturn_SUCCESS, material->GetTexture(aiTextureType_DIFFUSE, 0, &path, nullptr, nullptr,
|
||||
nullptr, nullptr, modes));
|
||||
EXPECT_STREQ(path.C_Str(), "texture.png");
|
||||
|
||||
int uvIndex = -1;
|
||||
EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_DIFFUSE, 0), &uvIndex), aiReturn_SUCCESS);
|
||||
EXPECT_EQ(uvIndex, 0);
|
||||
|
||||
// Using manual macro expansion of AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE here.
|
||||
// The following works with some but not all compilers:
|
||||
// #define APPLY(X, Y) X(Y)
|
||||
// ..., APPLY(AI_MATKEY_GLTF_TEXTURE_TEXCOORD, AI_MATKEY_GLTF_PBRMETALLICROUGHNESS_METALLICROUGHNESS_TEXTURE), ...
|
||||
EXPECT_EQ(aiGetMaterialInteger(material, AI_MATKEY_GLTF_TEXTURE_TEXCOORD(aiTextureType_UNKNOWN, 0), &uvIndex), aiReturn_SUCCESS);
|
||||
EXPECT_EQ(uvIndex, 1);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user