Unit test for all indices out of range, and fix.

This commit is contained in:
Malcolm Tyrrell
2020-07-15 12:19:00 +01:00
parent 7e7161852a
commit 212903e935
2 changed files with 22 additions and 11 deletions

View File

@@ -574,7 +574,7 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
case PrimitiveMode_TRIANGLE_FAN:
nFaces = count - 2;
facePtr = faces = new aiFace[nFaces];
SetFaceAndAdvance(facePtr, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
SetFaceAndAdvance(facePtr, aim->mNumVertices, data.GetUInt(0), data.GetUInt(1), data.GetUInt(2));
for (unsigned int i = 1; i < nFaces; ++i) {
SetFaceAndAdvance(facePtr, aim->mNumVertices, faces[0].mIndices[0], faces[i - 1].mIndices[2], data.GetUInt(i + 2));
}
@@ -664,7 +664,11 @@ void glTF2Importer::ImportMeshes(glTF2::Asset &r) {
aim->mFaces = faces;
const unsigned int actualNumFaces = static_cast<unsigned int>(facePtr - faces);
if (actualNumFaces < nFaces) {
ASSIMP_LOG_WARN("Some faces had out-of-range indices. Those faces were dropped.");
ASSIMP_LOG_WARN("Some faces in mesh had out-of-range indices. Those faces were dropped.");
}
if (actualNumFaces == 0)
{
throw DeadlyImportError(std::string("Mesh \"") + aim->mName.C_Str() + "\" has no faces");
}
aim->mNumFaces = actualNumFaces;
ai_assert(CheckValidFacesIndices(faces, actualNumFaces, aim->mNumVertices));