Merge branch 'master' into master
This commit is contained in:
@@ -1299,7 +1299,7 @@ void ASEImporter::BuildMaterialIndices()
|
||||
}
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||||
}
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||||
|
||||
// Dekete our temporary array
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||||
// Delete our temporary array
|
||||
delete[] pcIntMaterials;
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||||
}
|
||||
|
||||
|
||||
@@ -45,7 +45,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* @brief Implementation of the ASE parser class
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||||
*/
|
||||
|
||||
|
||||
#ifndef ASSIMP_BUILD_NO_ASE_IMPORTER
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||||
#ifndef ASSIMP_BUILD_NO_3DS_IMPORTER
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||||
|
||||
|
||||
@@ -188,10 +188,11 @@ struct Animation {
|
||||
} mRotationType, mScalingType, mPositionType;
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||||
|
||||
Animation() AI_NO_EXCEPT
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||||
: mRotationType (TRACK)
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||||
, mScalingType (TRACK)
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||||
, mPositionType (TRACK)
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||||
{}
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||||
: mRotationType (TRACK)
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||||
, mScalingType (TRACK)
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||||
, mPositionType (TRACK) {
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||||
// empty
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}
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||||
|
||||
//! List of track rotation keyframes
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||||
std::vector< aiQuatKey > akeyRotations;
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||||
@@ -243,7 +244,6 @@ struct BaseNode {
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||||
mTargetPosition.x = qnan;
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||||
}
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||||
|
||||
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||||
//! Name of the mesh
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||||
std::string mName;
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||||
|
||||
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||||
@@ -68,7 +68,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
using namespace Assimp;
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||||
|
||||
static const aiImporterDesc desc = {
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||||
".assbin Importer",
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||||
"Assimp Binary Importer",
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||||
"Gargaj / Conspiracy",
|
||||
"",
|
||||
"",
|
||||
|
||||
@@ -145,6 +145,10 @@ SET( Core_SRCS
|
||||
Assimp.cpp
|
||||
)
|
||||
|
||||
IF(MSVC)
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||||
list(APPEND Core_SRCS "res/assimp.rc")
|
||||
ENDIF(MSVC)
|
||||
|
||||
SET( Logging_SRCS
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||||
${HEADER_PATH}/DefaultLogger.hpp
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||||
${HEADER_PATH}/LogStream.hpp
|
||||
@@ -800,6 +804,18 @@ ADD_ASSIMP_IMPORTER( MMD
|
||||
MMDVmdParser.h
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||||
)
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||||
|
||||
# Workaround for issue #2406 - force problematic large file to be optimized to prevent string table overflow error
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||||
# Used -Os instead of -O2 as previous issues had mentioned, since -Os is roughly speaking -O2, excluding any
|
||||
# optimizations that take up extra space. Given that the issue is a string table overflowing, -Os seemed appropriate
|
||||
# Also, I'm not positive if both link & compile flags are needed, but this hopefully ensures that the issue should not
|
||||
# recur for edge cases such as static builds.
|
||||
if ((CMAKE_COMPILER_IS_MINGW) AND (CMAKE_BUILD_TYPE MATCHES Debug))
|
||||
message("-- Applying MinGW StepFileGen1.cpp Debug Workaround")
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES COMPILE_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES LINK_FLAGS -Os )
|
||||
SET_SOURCE_FILES_PROPERTIES(Importer/StepFile/StepFileGen1.cpp PROPERTIES STATIC_LIBRARY_FLAGS -Os )
|
||||
endif()
|
||||
|
||||
ADD_ASSIMP_IMPORTER( STEP
|
||||
STEPFile.h
|
||||
Importer/StepFile/StepFileImporter.h
|
||||
@@ -1033,6 +1049,10 @@ ENDIF (ASSIMP_BUILD_NONFREE_C4D_IMPORTER)
|
||||
|
||||
if( MSVC )
|
||||
# in order to prevent DLL hell, each of the DLLs have to be suffixed with the major version and msvc prefix
|
||||
# CMake 3.12 added a variable for this
|
||||
if(MSVC_TOOLSET_VERSION)
|
||||
set(MSVC_PREFIX "vc${MSVC_TOOLSET_VERSION}")
|
||||
else()
|
||||
if( MSVC70 OR MSVC71 )
|
||||
set(MSVC_PREFIX "vc70")
|
||||
elseif( MSVC80 )
|
||||
@@ -1047,9 +1067,12 @@ if( MSVC )
|
||||
set(MSVC_PREFIX "vc120")
|
||||
elseif( MSVC14 )
|
||||
set(MSVC_PREFIX "vc140")
|
||||
elseif( MSVC15 )
|
||||
set(MSVC_PREFIX "vc141")
|
||||
else()
|
||||
set(MSVC_PREFIX "vc150")
|
||||
endif()
|
||||
endif()
|
||||
set(LIBRARY_SUFFIX "${ASSIMP_LIBRARY_SUFFIX}-${MSVC_PREFIX}-mt" CACHE STRING "the suffix for the assimp windows library")
|
||||
endif()
|
||||
|
||||
|
||||
@@ -238,7 +238,11 @@ void ColladaExporter::WriteHeader()
|
||||
mOutput << startstr << "<contributor>" << endstr;
|
||||
PushTag();
|
||||
|
||||
aiMetadata* meta = mScene->mRootNode->mMetaData;
|
||||
// If no Scene metadata, use root node metadata
|
||||
aiMetadata* meta = mScene->mMetaData;
|
||||
if (!meta)
|
||||
meta = mScene->mRootNode->mMetaData;
|
||||
|
||||
aiString value;
|
||||
if (!meta || !meta->Get("Author", value))
|
||||
mOutput << startstr << "<author>" << "Assimp" << "</author>" << endstr;
|
||||
@@ -250,13 +254,39 @@ void ColladaExporter::WriteHeader()
|
||||
else
|
||||
mOutput << startstr << "<authoring_tool>" << XMLEscape(value.C_Str()) << "</authoring_tool>" << endstr;
|
||||
|
||||
//mOutput << startstr << "<author>" << mScene->author.C_Str() << "</author>" << endstr;
|
||||
//mOutput << startstr << "<authoring_tool>" << mScene->authoringTool.C_Str() << "</authoring_tool>" << endstr;
|
||||
if (meta)
|
||||
{
|
||||
if (meta->Get("Comments", value))
|
||||
mOutput << startstr << "<comments>" << XMLEscape(value.C_Str()) << "</comments>" << endstr;
|
||||
if (meta->Get("Copyright", value))
|
||||
mOutput << startstr << "<copyright>" << XMLEscape(value.C_Str()) << "</copyright>" << endstr;
|
||||
if (meta->Get("SourceData", value))
|
||||
mOutput << startstr << "<source_data>" << XMLEscape(value.C_Str()) << "</source_data>" << endstr;
|
||||
}
|
||||
|
||||
PopTag();
|
||||
mOutput << startstr << "</contributor>" << endstr;
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
|
||||
if (!meta || !meta->Get("Created", value))
|
||||
mOutput << startstr << "<created>" << date_str << "</created>" << endstr;
|
||||
else
|
||||
mOutput << startstr << "<created>" << XMLEscape(value.C_Str()) << "</created>" << endstr;
|
||||
|
||||
// Modified date is always the date saved
|
||||
mOutput << startstr << "<modified>" << date_str << "</modified>" << endstr;
|
||||
|
||||
if (meta)
|
||||
{
|
||||
if (meta->Get("Keywords", value))
|
||||
mOutput << startstr << "<keywords>" << XMLEscape(value.C_Str()) << "</keywords>" << endstr;
|
||||
if (meta->Get("Revision", value))
|
||||
mOutput << startstr << "<revision>" << XMLEscape(value.C_Str()) << "</revision>" << endstr;
|
||||
if (meta->Get("Subject", value))
|
||||
mOutput << startstr << "<subject>" << XMLEscape(value.C_Str()) << "</subject>" << endstr;
|
||||
if (meta->Get("Title", value))
|
||||
mOutput << startstr << "<title>" << XMLEscape(value.C_Str()) << "</title>" << endstr;
|
||||
}
|
||||
|
||||
mOutput << startstr << "<unit name=\"meter\" meter=\"" << scale << "\" />" << endstr;
|
||||
mOutput << startstr << "<up_axis>" << up_axis << "</up_axis>" << endstr;
|
||||
PopTag();
|
||||
|
||||
@@ -207,6 +207,17 @@ void ColladaLoader::InternReadFile( const std::string& pFile, aiScene* pScene, I
|
||||
0, 0, 0, 1);
|
||||
}
|
||||
|
||||
// Store scene metadata
|
||||
if (!parser.mAssetMetaData.empty()) {
|
||||
const size_t numMeta(parser.mAssetMetaData.size());
|
||||
pScene->mMetaData = aiMetadata::Alloc(static_cast<unsigned int>(numMeta));
|
||||
size_t i = 0;
|
||||
for (auto it = parser.mAssetMetaData.cbegin(); it != parser.mAssetMetaData.cend(); ++it, ++i)
|
||||
{
|
||||
pScene->mMetaData->Set(static_cast<unsigned int>(i), (*it).first, (*it).second);
|
||||
}
|
||||
}
|
||||
|
||||
// store all meshes
|
||||
StoreSceneMeshes( pScene);
|
||||
|
||||
|
||||
@@ -264,14 +264,19 @@ void ColladaParser::ReadAssetInfo()
|
||||
|
||||
// check element end
|
||||
TestClosing( "up_axis");
|
||||
} else
|
||||
}
|
||||
else if(IsElement("contributor"))
|
||||
{
|
||||
SkipElement();
|
||||
ReadContributorInfo();
|
||||
}
|
||||
else
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
}
|
||||
else if( mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if( strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
if (strcmp( mReader->getNodeName(), "asset") != 0)
|
||||
ThrowException( "Expected end of <asset> element.");
|
||||
|
||||
break;
|
||||
@@ -279,6 +284,75 @@ void ColladaParser::ReadAssetInfo()
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the contributor info
|
||||
void ColladaParser::ReadContributorInfo()
|
||||
{
|
||||
if (mReader->isEmptyElement())
|
||||
return;
|
||||
|
||||
while (mReader->read())
|
||||
{
|
||||
if (mReader->getNodeType() == irr::io::EXN_ELEMENT)
|
||||
{
|
||||
ReadMetaDataItem(mAssetMetaData);
|
||||
}
|
||||
else if (mReader->getNodeType() == irr::io::EXN_ELEMENT_END)
|
||||
{
|
||||
if (strcmp(mReader->getNodeName(), "contributor") != 0)
|
||||
ThrowException("Expected end of <contributor> element.");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads a single string metadata item
|
||||
void ColladaParser::ReadMetaDataItem(StringMetaData &metadata)
|
||||
{
|
||||
// Metadata such as created, keywords, subject etc
|
||||
const char* key_char = mReader->getNodeName();
|
||||
if (key_char != nullptr)
|
||||
{
|
||||
const std::string key_str(key_char);
|
||||
const char* value_char = TestTextContent();
|
||||
if (value_char != nullptr)
|
||||
{
|
||||
std::string camel_key_str = key_str;
|
||||
ToCamelCase(camel_key_str);
|
||||
aiString aistr;
|
||||
aistr.Set(value_char);
|
||||
metadata.emplace(camel_key_str, aistr);
|
||||
TestClosing(key_str.c_str());
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
else
|
||||
SkipElement();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Convert underscore_seperated to CamelCase: "authoring_tool" becomes "AuthoringTool"
|
||||
void ColladaParser::ToCamelCase(std::string &text)
|
||||
{
|
||||
if (text.empty())
|
||||
return;
|
||||
// Capitalise first character
|
||||
text[0] = ToUpper(text[0]);
|
||||
for (auto it = text.begin(); it != text.end(); /*iterated below*/)
|
||||
{
|
||||
if ((*it) == '_')
|
||||
{
|
||||
it = text.erase(it);
|
||||
if (it != text.end())
|
||||
(*it) = ToUpper(*it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Reads the animation clips
|
||||
void ColladaParser::ReadAnimationClipLibrary()
|
||||
|
||||
@@ -66,6 +66,9 @@ namespace Assimp
|
||||
friend class ColladaLoader;
|
||||
|
||||
protected:
|
||||
/** Map for generic metadata as aiString */
|
||||
typedef std::map<std::string, aiString> StringMetaData;
|
||||
|
||||
/** Constructor from XML file */
|
||||
ColladaParser( IOSystem* pIOHandler, const std::string& pFile);
|
||||
|
||||
@@ -81,6 +84,15 @@ namespace Assimp
|
||||
/** Reads asset information such as coordinate system information and legal blah */
|
||||
void ReadAssetInfo();
|
||||
|
||||
/** Reads contributor information such as author and legal blah */
|
||||
void ReadContributorInfo();
|
||||
|
||||
/** Reads generic metadata into provided map */
|
||||
void ReadMetaDataItem(StringMetaData &metadata);
|
||||
|
||||
/** Convert underscore_seperated to CamelCase "authoring_tool" becomes "AuthoringTool" */
|
||||
static void ToCamelCase(std::string &text);
|
||||
|
||||
/** Reads the animation library */
|
||||
void ReadAnimationLibrary();
|
||||
|
||||
@@ -343,6 +355,9 @@ namespace Assimp
|
||||
/** Which is the up vector */
|
||||
enum { UP_X, UP_Y, UP_Z } mUpDirection;
|
||||
|
||||
/** Asset metadata (global for scene) */
|
||||
StringMetaData mAssetMetaData;
|
||||
|
||||
/** Collada file format version */
|
||||
Collada::FormatVersion mFormat;
|
||||
};
|
||||
|
||||
@@ -288,7 +288,7 @@ void Exporter::SetProgressHandler(ProgressHandler* pHandler) {
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const char* pFormatId,
|
||||
unsigned int, const ExportProperties* /*pProperties*/ ) {
|
||||
unsigned int pPreprocessing, const ExportProperties* pProperties) {
|
||||
if (pimpl->blob) {
|
||||
delete pimpl->blob;
|
||||
pimpl->blob = nullptr;
|
||||
@@ -298,7 +298,7 @@ const aiExportDataBlob* Exporter::ExportToBlob( const aiScene* pScene, const cha
|
||||
BlobIOSystem* blobio = new BlobIOSystem();
|
||||
pimpl->mIOSystem = std::shared_ptr<IOSystem>( blobio );
|
||||
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName())) {
|
||||
if (AI_SUCCESS != Export(pScene,pFormatId,blobio->GetMagicFileName(), pPreprocessing, pProperties)) {
|
||||
pimpl->mIOSystem = old;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -77,7 +77,7 @@ namespace Assimp {
|
||||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000L
|
||||
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc)
|
||||
FBXConverter::FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones)
|
||||
: defaultMaterialIndex()
|
||||
, lights()
|
||||
, cameras()
|
||||
@@ -90,7 +90,8 @@ namespace Assimp {
|
||||
, mNodeNames()
|
||||
, anim_fps()
|
||||
, out(out)
|
||||
, doc(doc) {
|
||||
, doc(doc)
|
||||
, mRemoveEmptyBones( removeEmptyBones ) {
|
||||
// animations need to be converted first since this will
|
||||
// populate the node_anim_chain_bits map, which is needed
|
||||
// to determine which nodes need to be generated.
|
||||
@@ -388,6 +389,7 @@ namespace Assimp {
|
||||
break;
|
||||
default:
|
||||
ai_assert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -978,7 +980,9 @@ namespace Assimp {
|
||||
unsigned int epcount = 0;
|
||||
for (unsigned i = 0; i < indices.size(); i++)
|
||||
{
|
||||
if (indices[i] < 0) epcount++;
|
||||
if (indices[i] < 0) {
|
||||
epcount++;
|
||||
}
|
||||
}
|
||||
unsigned int pcount = static_cast<unsigned int>( indices.size() );
|
||||
unsigned int scount = out_mesh->mNumFaces = pcount - epcount;
|
||||
@@ -1408,7 +1412,7 @@ namespace Assimp {
|
||||
|
||||
const WeightIndexArray& indices = cluster->GetIndices();
|
||||
|
||||
if (indices.empty()) {
|
||||
if (indices.empty() && mRemoveEmptyBones ) {
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -1440,13 +1444,11 @@ namespace Assimp {
|
||||
|
||||
if (index_out_indices.back() == no_index_sentinel) {
|
||||
index_out_indices.back() = out_indices.size();
|
||||
|
||||
}
|
||||
|
||||
if (no_mat_check) {
|
||||
out_indices.push_back(out_idx[i]);
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
// this extra lookup is in O(logn), so the entire algorithm becomes O(nlogn)
|
||||
const std::vector<unsigned int>::iterator it = std::lower_bound(
|
||||
outputVertStartIndices->begin(),
|
||||
@@ -1462,11 +1464,11 @@ namespace Assimp {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if we found at least one, generate the output bones
|
||||
// XXX this could be heavily simplified by collecting the bone
|
||||
// data in a single step.
|
||||
if (ok) {
|
||||
if (ok && mRemoveEmptyBones) {
|
||||
ConvertCluster(bones, model, *cluster, out_indices, index_out_indices,
|
||||
count_out_indices, node_global_transform);
|
||||
}
|
||||
@@ -3533,9 +3535,9 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc)
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones)
|
||||
{
|
||||
FBXConverter converter(out, doc);
|
||||
FBXConverter converter(out, doc, removeEmptyBones);
|
||||
}
|
||||
|
||||
} // !FBX
|
||||
|
||||
@@ -79,9 +79,10 @@ class Document;
|
||||
/**
|
||||
* Convert a FBX #Document to #aiScene
|
||||
* @param out Empty scene to be populated
|
||||
* @param doc Parsed FBX document
|
||||
* @param doc Parsed FBX document
|
||||
* @param removeEmptyBones Will remove bones, which do not have any references to vertices.
|
||||
*/
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc);
|
||||
void ConvertToAssimpScene(aiScene* out, const Document& doc, bool removeEmptyBones );
|
||||
|
||||
/** Dummy class to encapsulate the conversion process */
|
||||
class FBXConverter {
|
||||
@@ -112,7 +113,7 @@ public:
|
||||
};
|
||||
|
||||
public:
|
||||
FBXConverter(aiScene* out, const Document& doc);
|
||||
FBXConverter(aiScene* out, const Document& doc, bool removeEmptyBones );
|
||||
~FBXConverter();
|
||||
|
||||
private:
|
||||
@@ -453,6 +454,8 @@ private:
|
||||
|
||||
aiScene* const out;
|
||||
const FBX::Document& doc;
|
||||
|
||||
bool mRemoveEmptyBones;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1575,11 +1575,22 @@ void FBXExporter::WriteObjects ()
|
||||
// one sticky point is that the number of vertices may not match,
|
||||
// because assimp splits vertices by normal, uv, etc.
|
||||
|
||||
// functor for aiNode sorting
|
||||
struct SortNodeByName
|
||||
{
|
||||
bool operator()(const aiNode *lhs, const aiNode *rhs) const
|
||||
{
|
||||
return strcmp(lhs->mName.C_Str(), rhs->mName.C_Str()) < 0;
|
||||
}
|
||||
};
|
||||
|
||||
// first we should mark the skeleton for each mesh.
|
||||
// the skeleton must include not only the aiBones,
|
||||
// but also all their parent nodes.
|
||||
// anything that affects the position of any bone node must be included.
|
||||
std::vector<std::set<const aiNode*>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// Use SorNodeByName to make sure the exported result will be the same across all systems
|
||||
// Otherwise the aiNodes of the skeleton would be sorted based on the pointer address, which isn't consistent
|
||||
std::vector<std::set<const aiNode*, SortNodeByName>> skeleton_by_mesh(mScene->mNumMeshes);
|
||||
// at the same time we can build a list of all the skeleton nodes,
|
||||
// which will be used later to mark them as type "limbNode".
|
||||
std::unordered_set<const aiNode*> limbnodes;
|
||||
@@ -1587,7 +1598,7 @@ void FBXExporter::WriteObjects ()
|
||||
std::map<std::string,aiNode*> node_by_bone;
|
||||
for (size_t mi = 0; mi < mScene->mNumMeshes; ++mi) {
|
||||
const aiMesh* m = mScene->mMeshes[mi];
|
||||
std::set<const aiNode*> skeleton;
|
||||
std::set<const aiNode*, SortNodeByName> skeleton;
|
||||
for (size_t bi =0; bi < m->mNumBones; ++bi) {
|
||||
const aiBone* b = m->mBones[bi];
|
||||
const std::string name(b->mName.C_Str());
|
||||
@@ -1728,7 +1739,7 @@ void FBXExporter::WriteObjects ()
|
||||
aiMatrix4x4 mesh_xform = get_world_transform(mesh_node, mScene);
|
||||
|
||||
// now make a subdeformer for each bone in the skeleton
|
||||
const std::set<const aiNode*> &skeleton = skeleton_by_mesh[mi];
|
||||
const std::set<const aiNode*, SortNodeByName> skeleton= skeleton_by_mesh[mi];
|
||||
for (const aiNode* bone_node : skeleton) {
|
||||
// if there's a bone for this node, find it
|
||||
const aiBone* b = nullptr;
|
||||
|
||||
@@ -53,19 +53,21 @@ namespace FBX {
|
||||
struct ImportSettings
|
||||
{
|
||||
ImportSettings()
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
{}
|
||||
: strictMode(true)
|
||||
, readAllLayers(true)
|
||||
, readAllMaterials(false)
|
||||
, readMaterials(true)
|
||||
, readTextures(true)
|
||||
, readCameras(true)
|
||||
, readLights(true)
|
||||
, readAnimations(true)
|
||||
, readWeights(true)
|
||||
, preservePivots(true)
|
||||
, optimizeEmptyAnimationCurves(true)
|
||||
, useLegacyEmbeddedTextureNaming(false)
|
||||
, removeEmptyBones( true ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
|
||||
/** enable strict mode:
|
||||
@@ -141,8 +143,12 @@ struct ImportSettings
|
||||
bool optimizeEmptyAnimationCurves;
|
||||
|
||||
/** use legacy naming for embedded textures eg: (*0, *1, *2)
|
||||
**/
|
||||
*/
|
||||
bool useLegacyEmbeddedTextureNaming;
|
||||
|
||||
/** Empty bones shall be removed
|
||||
*/
|
||||
bool removeEmptyBones;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -140,6 +140,7 @@ void FBXImporter::SetupProperties(const Importer* pImp)
|
||||
settings.preservePivots = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, true);
|
||||
settings.optimizeEmptyAnimationCurves = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_OPTIMIZE_EMPTY_ANIMATION_CURVES, true);
|
||||
settings.useLegacyEmbeddedTextureNaming = pImp->GetPropertyBool(AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING, false);
|
||||
settings.removeEmptyBones = pImp->GetPropertyBool(AI_CONFIG_IMPORT_REMOVE_EMPTY_BONES, true);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -184,7 +185,7 @@ void FBXImporter::InternReadFile( const std::string& pFile, aiScene* pScene, IOS
|
||||
Document doc(parser,settings);
|
||||
|
||||
// convert the FBX DOM to aiScene
|
||||
ConvertToAssimpScene(pScene,doc);
|
||||
ConvertToAssimpScene(pScene,doc, settings.removeEmptyBones);
|
||||
|
||||
std::for_each(tokens.begin(),tokens.end(),Util::delete_fun<Token>());
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ void ObjFileParser::parseFile( IOStreamBuffer<char> &streamBuffer ) {
|
||||
} else if (*m_DataIt == 't') {
|
||||
// read in texture coordinate ( 2D or 3D )
|
||||
++m_DataIt;
|
||||
size_t dim = getVector(m_pModel->m_TextureCoord);
|
||||
size_t dim = getTexCoordVector(m_pModel->m_TextureCoord);
|
||||
m_pModel->m_TextureCoordDim = std::max(m_pModel->m_TextureCoordDim, (unsigned int)dim);
|
||||
} else if (*m_DataIt == 'n') {
|
||||
// Read in normal vector definition
|
||||
@@ -272,6 +272,17 @@ static bool isDataDefinitionEnd( const char *tmp ) {
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool isNanOrInf(const char * in) {
|
||||
// Look for "nan" or "inf", case insensitive
|
||||
if ((in[0] == 'N' || in[0] == 'n') && ASSIMP_strincmp(in, "nan", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
else if ((in[0] == 'I' || in[0] == 'i') && ASSIMP_strincmp(in, "inf", 3) == 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
size_t numComponents( 0 );
|
||||
const char* tmp( &m_DataIt[0] );
|
||||
@@ -285,7 +296,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
if ( !SkipSpaces( &tmp ) ) {
|
||||
break;
|
||||
}
|
||||
const bool isNum( IsNumeric( *tmp ) );
|
||||
const bool isNum( IsNumeric( *tmp ) || isNanOrInf(tmp));
|
||||
SkipToken( tmp );
|
||||
if ( isNum ) {
|
||||
++numComponents;
|
||||
@@ -297,7 +308,7 @@ size_t ObjFileParser::getNumComponentsInDataDefinition() {
|
||||
return numComponents;
|
||||
}
|
||||
|
||||
size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t ObjFileParser::getTexCoordVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
size_t numComponents = getNumComponentsInDataDefinition();
|
||||
ai_real x, y, z;
|
||||
if( 2 == numComponents ) {
|
||||
@@ -319,6 +330,17 @@ size_t ObjFileParser::getVector( std::vector<aiVector3D> &point3d_array ) {
|
||||
} else {
|
||||
throw DeadlyImportError( "OBJ: Invalid number of components" );
|
||||
}
|
||||
|
||||
// Coerce nan and inf to 0 as is the OBJ default value
|
||||
if (!std::isfinite(x))
|
||||
x = 0;
|
||||
|
||||
if (!std::isfinite(y))
|
||||
y = 0;
|
||||
|
||||
if (!std::isfinite(z))
|
||||
z = 0;
|
||||
|
||||
point3d_array.push_back( aiVector3D( x, y, z ) );
|
||||
m_DataIt = skipLine<DataArrayIt>( m_DataIt, m_DataItEnd, m_uiLine );
|
||||
return numComponents;
|
||||
@@ -429,13 +451,6 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
||||
if (type == aiPrimitiveType_POINT) {
|
||||
ASSIMP_LOG_ERROR("Obj: Separator unexpected in point statement");
|
||||
}
|
||||
if (iPos == 0) {
|
||||
//if there are no texture coordinates in the file, but normals
|
||||
if (!vt && vn) {
|
||||
iPos = 1;
|
||||
iStep++;
|
||||
}
|
||||
}
|
||||
iPos++;
|
||||
} else if( IsSpaceOrNewLine( *m_DataIt ) ) {
|
||||
iPos = 0;
|
||||
@@ -452,6 +467,9 @@ void ObjFileParser::getFace( aiPrimitiveType type ) {
|
||||
++iStep;
|
||||
}
|
||||
|
||||
if (iPos == 1 && !vt && vn)
|
||||
iPos = 2; // skip texture coords for normals if there are no tex coords
|
||||
|
||||
if ( iVal > 0 ) {
|
||||
// Store parsed index
|
||||
if ( 0 == iPos ) {
|
||||
|
||||
@@ -96,7 +96,7 @@ protected:
|
||||
/// Get the number of components in a line.
|
||||
size_t getNumComponentsInDataDefinition();
|
||||
/// Stores the vector
|
||||
size_t getVector( std::vector<aiVector3D> &point3d_array );
|
||||
size_t getTexCoordVector( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following 3d vector.
|
||||
void getVector3( std::vector<aiVector3D> &point3d_array );
|
||||
/// Stores the following homogeneous vector as a 3D vector
|
||||
|
||||
@@ -46,8 +46,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* the data structure returned by Assimp.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
// internal headers
|
||||
#include "ValidateDataStructure.h"
|
||||
#include <assimp/BaseImporter.h>
|
||||
@@ -110,8 +108,8 @@ void ValidateDSProcess::ReportWarning(const char* msg,...)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
inline int HasNameMatch(const aiString& in, aiNode* node)
|
||||
{
|
||||
inline
|
||||
int HasNameMatch(const aiString& in, aiNode* node) {
|
||||
int result = (node->mName == in ? 1 : 0 );
|
||||
for (unsigned int i = 0; i < node->mNumChildren;++i) {
|
||||
result += HasNameMatch(in,node->mChildren[i]);
|
||||
@@ -121,9 +119,8 @@ inline int HasNameMatch(const aiString& in, aiNode* node)
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline void ValidateDSProcess::DoValidation(T** parray, unsigned int size,
|
||||
const char* firstName, const char* secondName)
|
||||
{
|
||||
inline
|
||||
void ValidateDSProcess::DoValidation(T** parray, unsigned int size, const char* firstName, const char* secondName) {
|
||||
// validate all entries
|
||||
if (size)
|
||||
{
|
||||
@@ -181,7 +178,8 @@ inline void ValidateDSProcess::DoValidationEx(T** parray, unsigned int size,
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
template <typename T>
|
||||
inline
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName, const char* secondName) {
|
||||
void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size, const char* firstName,
|
||||
const char* secondName) {
|
||||
// validate all entries
|
||||
DoValidationEx(array,size,firstName,secondName);
|
||||
|
||||
@@ -201,9 +199,8 @@ void ValidateDSProcess::DoValidationWithNameCheck(T** array, unsigned int size,
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Executes the post processing step on the given imported data.
|
||||
void ValidateDSProcess::Execute( aiScene* pScene)
|
||||
{
|
||||
this->mScene = pScene;
|
||||
void ValidateDSProcess::Execute( aiScene* pScene) {
|
||||
mScene = pScene;
|
||||
ASSIMP_LOG_DEBUG("ValidateDataStructureProcess begin");
|
||||
|
||||
// validate the node graph of the scene
|
||||
@@ -516,13 +513,11 @@ void ValidateDSProcess::Validate( const aiMesh* pMesh)
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh,
|
||||
const aiBone* pBone,float* afSum)
|
||||
{
|
||||
void ValidateDSProcess::Validate( const aiMesh* pMesh, const aiBone* pBone,float* afSum) {
|
||||
this->Validate(&pBone->mName);
|
||||
|
||||
if (!pBone->mNumWeights) {
|
||||
ReportError("aiBone::mNumWeights is zero");
|
||||
//ReportError("aiBone::mNumWeights is zero");
|
||||
}
|
||||
|
||||
// check whether all vertices affected by this bone are valid
|
||||
@@ -563,9 +558,6 @@ void ValidateDSProcess::Validate( const aiAnimation* pAnimation)
|
||||
else {
|
||||
ReportError("aiAnimation::mNumChannels is 0. At least one node animation channel must be there.");
|
||||
}
|
||||
|
||||
// Animation duration is allowed to be zero in cases where the anim contains only a single key frame.
|
||||
// if (!pAnimation->mDuration)this->ReportError("aiAnimation::mDuration is zero");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -746,8 +738,9 @@ void ValidateDSProcess::Validate( const aiMaterial* pMaterial)
|
||||
"AI_MATKEY_SHININESS_STRENGTH key is 0.0");
|
||||
}
|
||||
break;
|
||||
default: ;
|
||||
};
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (AI_SUCCESS == aiGetMaterialFloat( pMaterial,AI_MATKEY_OPACITY,&fTemp) && (!fTemp || fTemp > 1.01)) {
|
||||
|
||||
@@ -1,105 +0,0 @@
|
||||
### USE OF THIS MAKEFILE IS NOT RECOMMENDED.
|
||||
### It is no longer maintained. Use CMAKE instead.
|
||||
|
||||
# ---------------------------------------------------------------------------
|
||||
# Makefile for Open Asset Import Library (MinGW32-make)
|
||||
# aramis_acg@users.sourceforge.net
|
||||
# - just a quick'n'dirty one, could be buggy ...
|
||||
#
|
||||
# Usage: mingw32-make -f makefile.mingw <target> <macros>
|
||||
|
||||
# TARGETS:
|
||||
# all Build a shared so from the whole library
|
||||
# clean Cleanup object files, prepare for rebuild
|
||||
# static Build a static library (*.a)
|
||||
|
||||
# MACROS: (make clean before you change one)
|
||||
# NOBOOST=1 Build against boost workaround
|
||||
# SINGLETHREADED=1 Build single-threaded library
|
||||
# DEBUG=1 Build debug build of library
|
||||
#
|
||||
# ---------------------------------------------------------------------------
|
||||
|
||||
# C++ object files
|
||||
OBJECTS := $(patsubst %.cpp,%.o, $(wildcard *.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard extra/*.cpp))
|
||||
OBJECTS += $(patsubst %.cpp,%.o, $(wildcard ./../contrib/irrXML/*.cpp))
|
||||
|
||||
# C object files
|
||||
OBJECTSC := $(patsubst %.c,%.oc, $(wildcard ./../contrib/zlib/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/ConvertUTF/*.c))
|
||||
OBJECTSC += $(patsubst %.c,%.oc, $(wildcard ./../contrib/unzip/*.c))
|
||||
|
||||
# Include flags for gcc
|
||||
INCLUDEFLAGS =
|
||||
|
||||
# Preprocessor defines for gcc
|
||||
DEFINEFLAGS =
|
||||
|
||||
# Suffix for the output binary, represents build type
|
||||
NAMESUFFIX =
|
||||
|
||||
# Output path for binaries
|
||||
BINPATH = ../bin/mingw/
|
||||
|
||||
# GCC compiler flags
|
||||
CPPFLAGS=-Wall
|
||||
|
||||
# Setup environment for noboost build
|
||||
ifeq ($(NOBOOST),1)
|
||||
SINGLETHREADED = 1
|
||||
INCLUDEFLAGS += -I./BoostWorkaround/
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_BOOST_WORKAROUND
|
||||
# NAMESUFFIX += -noboost
|
||||
else
|
||||
# adjust this manually if your boost is stored elsewhere
|
||||
INCLUDEFLAGS += -I"C:/Program Files/boost/boost_1_38"
|
||||
#INCLUDEFLAGS += -I"$(BOOST_DIR)"
|
||||
|
||||
endif
|
||||
|
||||
# Setup environment for st build
|
||||
ifeq ($(SINGLETHREADED),1)
|
||||
DEFINEFLAGS += -DASSIMP_BUILD_SINGLETHREADED
|
||||
# NAMESUFFIX += -st
|
||||
endif
|
||||
|
||||
# Setup environment for debug build
|
||||
ifeq ($(DEBUG),1)
|
||||
DEFINEFLAGS += -D_DEBUG -DDEBUG
|
||||
CPPFLAGS += -g
|
||||
# NAMESUFFIX += -debug
|
||||
else
|
||||
CPPFLAGS += -O2 -s
|
||||
DEFINEFLAGS += -DNDEBUG -D_NDEBUG
|
||||
endif
|
||||
|
||||
# Output name of shared library
|
||||
SHARED_TARGET = $(BINPATH)/libassimp$(NAMESUFFIX).so
|
||||
|
||||
# Output name of static library
|
||||
STATIC = $(BINPATH)/libassimp$(NAMESUFFIX).a
|
||||
|
||||
# target: all
|
||||
# usage : build a shared library (*.so)
|
||||
all: $(SHARED_TARGET)
|
||||
|
||||
$(SHARED_TARGET): $(OBJECTS) $(OBJECTSC)
|
||||
gcc -o $@ $(OBJECTS) $(OBJECTSC) -shared -lstdc++
|
||||
%.o:%.cpp
|
||||
$(CXX) -c $(CPPFLAGS) $? -o $@ $(INCLUDEFLAGS) $(DEFINEFLAGS)
|
||||
%.oc:%.c
|
||||
$(CXX) -x c -c -ansi $(CPPFLAGS) $? -o $@
|
||||
|
||||
# target: clean
|
||||
# usage : cleanup all object files, prepare for a rebuild
|
||||
.PHONY: clean
|
||||
clean:
|
||||
-del *.o .\..\contrib\irrXML\*.o .\..\contrib\zlib\*.oc .\..\contrib\unzip\*.oc .\..\contrib\ConvertUTF\*.oc
|
||||
|
||||
# target: static
|
||||
# usage : build a static library (*.a)
|
||||
static: $(STATIC)
|
||||
$(STATIC): $(OBJECTS) $(OBJECTSC)
|
||||
ar rcs $@ $(OBJECTS) $(OBJECTSC)
|
||||
|
||||
@@ -31,8 +31,8 @@ LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
|
||||
//
|
||||
|
||||
VS_VERSION_INFO VERSIONINFO
|
||||
FILEVERSION 1,1,SVNRevision, 0
|
||||
PRODUCTVERSION 1,1,SVNRevision,0
|
||||
FILEVERSION VER_FILEVERSION
|
||||
PRODUCTVERSION VER_FILEVERSION
|
||||
FILEFLAGSMASK 0x17L
|
||||
#ifdef _DEBUG
|
||||
FILEFLAGS 0x1L
|
||||
@@ -50,12 +50,12 @@ BEGIN
|
||||
VALUE "Comments", "Licensed under a 3-clause BSD license"
|
||||
VALUE "CompanyName", "assimp team"
|
||||
VALUE "FileDescription", "Open Asset Import Library"
|
||||
VALUE "FileVersion", 1,1,SVNRevision,0
|
||||
VALUE "FileVersion", VER_FILEVERSION
|
||||
VALUE "InternalName", "assimp "
|
||||
VALUE "LegalCopyright", "Copyright (C) 2006-2010"
|
||||
VALUE "OriginalFilename", "assimpNN.dll"
|
||||
VALUE "ProductName", "Open Asset Import Library"
|
||||
VALUE "ProductVersion", 1,1,SVNRevision,0
|
||||
VALUE "ProductVersion", VER_FILEVERSION_STR
|
||||
,0
|
||||
END
|
||||
END
|
||||
|
||||
Reference in New Issue
Block a user