update: commit not saved changes.

Signed-off-by: Kim Kulling <kim.kulling@googlemail.com>
This commit is contained in:
Kim Kulling
2014-07-04 00:23:02 +02:00
parent c6b516b68b
commit 231e4e0cd0

View File

@@ -111,8 +111,8 @@ void DeboneProcess::Execute( aiScene* pScene)
if(numSplits) {
// we need to do something. Let's go.
//mSubMeshIndices.clear(); really needed?
mSubMeshIndices.resize(pScene->mNumMeshes);
//mSubMeshIndices.clear(); // really needed?
mSubMeshIndices.resize(pScene->mNumMeshes); // because we're doing it here anyway
// build a new array of meshes for the scene
std::vector<aiMesh*> meshes;