ConvertToLHProcess noew inverts viewing direction
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@@ -58,6 +58,7 @@ struct aiMesh;
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struct aiNodeAnim;
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struct aiNode;
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struct aiMaterial;
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struct aiCamera;
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namespace Assimp {
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@@ -109,6 +110,14 @@ protected:
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* @param pAnim The bone animation to transform
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*/
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void ProcessAnimation( aiNodeAnim* pAnim);
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// -------------------------------------------------------------------
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/** Converts a single camera to left handed coordinates.
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* The camera viewing direction is inverted by reflecting mLookAt
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* across mPosition.
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* @param pCam The camera to convert
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*/
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void ProcessCamera( aiCamera* pCam);
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};
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