Small fix to the ASE loader - workaround for bitmaps with filename "None".
Further work on the IRR loader. Still work in progress. Fixed a minor issue in StandardShapes. Fixed a bug in the Q3D loader causing models without textures to load incorrectly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@225 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -587,7 +587,10 @@ void Parser::ParseLV3MapBlock(Texture& map)
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if(!ParseString(temp,"*MAP_CLASS"))
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SkipToNextToken();
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if (temp != "Bitmap")
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{
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DefaultLogger::get()->warn("ASE: Skipping unknown map type: " + temp);
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parsePath = false;
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}
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continue;
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}
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// path to the texture
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@@ -595,6 +598,15 @@ void Parser::ParseLV3MapBlock(Texture& map)
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{
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if(!ParseString(map.mMapName,"*BITMAP"))
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SkipToNextToken();
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if (map.mMapName == "None")
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{
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// Files with 'None' as map name are produced by
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// an Maja to ASE exporter which name I forgot ..
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DefaultLogger::get()->warn("ASE: Skipping invalid map entry");
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map.mMapName = "";
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}
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continue;
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}
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// offset on the u axis
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