Updated the FBXConverter to correctly set the material shading mode when a Phong shader is detected

This commit is contained in:
b1skit
2019-04-27 17:37:23 -07:00
parent bc4e411284
commit 243b2618a9

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@@ -68,18 +68,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <iomanip>
// MY DEBUG STUFF:
#include <iostream>
using std::cout;
// END MY DEBUG STUF
namespace Assimp {
namespace FBX {