+ SplitByBonesCountProcess: make bone limit configurable.
- fix tabbing. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@883 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -52,19 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp
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{
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// NOTE: If you change these limits, don't forget to change the
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// corresponding values in all Assimp ports
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// **********************************************************
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// Java: ConfigProperty.java,
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// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
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// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
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// **********************************************************
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// default limit for bone count
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#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
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# define AI_SBBC_DEFAULT_MAX_BONES 60
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#endif
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/** Postprocessing filter to split meshes with many bones into submeshes
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* so that each submesh has a certain max bone count.
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