+ SplitByBonesCountProcess: make bone limit configurable.

- fix tabbing.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@883 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2011-01-05 13:22:44 +00:00
parent 9a47236bb3
commit 24a0132598
3 changed files with 36 additions and 30 deletions

View File

@@ -52,19 +52,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
namespace Assimp
{
// NOTE: If you change these limits, don't forget to change the
// corresponding values in all Assimp ports
// **********************************************************
// Java: ConfigProperty.java,
// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
// **********************************************************
// default limit for bone count
#if (!defined AI_SBBC_DEFAULT_MAX_BONES)
# define AI_SBBC_DEFAULT_MAX_BONES 60
#endif
/** Postprocessing filter to split meshes with many bones into submeshes
* so that each submesh has a certain max bone count.