FIX: IrrMesh lightmap scale factor is imported correctly now.
FIX: aiProcess_TransformUVCoords tried to transform untransformed channels, and 'he' changed their order from time to time. FIX: Viewer displays lightmap with scaling factor correctly now. Further work on documentation, material doc is WIP for the moment. Some improvements to fast_atof. Updating makeifle.mingw to reflect my new boost location (arg, too lazy to make it better ...). git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@413 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -874,7 +874,7 @@ std::string g_szMaterialShader = std::string(
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"OUT.a = TRANSPARENCY;\n"
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"#endif\n"
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"#ifdef AV_LIGHTMAP_TEXTURE\n"
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"OUT.rgb *= tex2D(LIGHTMAP_SAMPLER,AV_LIGHTMAP_TEXTURE_UV_COORD).rgb;\n"
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"OUT.rgb *= tex2D(LIGHTMAP_SAMPLER,AV_LIGHTMAP_TEXTURE_UV_COORD).rgb*LM_STRENGTH;\n"
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"#endif\n"
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"#ifdef AV_OPACITY_TEXTURE\n"
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"OUT.a *= tex2D(OPACITY_SAMPLER,IN.TexCoord0). AV_OPACITY_TEXTURE_REGISTER_MASK;\n"
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@@ -989,7 +989,7 @@ std::string g_szMaterialShader = std::string(
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"OUT.a = TRANSPARENCY;\n"
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"#endif\n"
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"#ifdef AV_LIGHTMAP_TEXTURE\n"
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"OUT.rgb *= tex2D(LIGHTMAP_SAMPLER,AV_LIGHTMAP_TEXTURE_UV_COORD).rgb;\n"
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"OUT.rgb *= tex2D(LIGHTMAP_SAMPLER,AV_LIGHTMAP_TEXTURE_UV_COORD).rgb*LM_STRENGTH;\n"
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"#endif\n"
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"#ifdef AV_OPACITY_TEXTURE\n"
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"OUT.a *= tex2D(OPACITY_SAMPLER,IN.TexCoord0). AV_OPACITY_TEXTURE_REGISTER_MASK;\n"
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