use cmath and C++ (std::) versions of functions

This commit is contained in:
Eshed
2016-10-15 03:29:45 +03:00
parent ccf32aaf57
commit 25cda401c5
12 changed files with 26 additions and 27 deletions

View File

@@ -1143,7 +1143,7 @@ aiCamera* BlenderImporter::ConvertCamera(const Scene& /*in*/, const Object* obj,
out->mUp = aiVector3D(0.f, 1.f, 0.f);
out->mLookAt = aiVector3D(0.f, 0.f, -1.f);
if (cam->sensor_x && cam->lens) {
out->mHorizontalFOV = atan2(cam->sensor_x, 2.f * cam->lens);
out->mHorizontalFOV = std::atan2(cam->sensor_x, 2.f * cam->lens);
}
out->mClipPlaneNear = cam->clipsta;
out->mClipPlaneFar = cam->clipend;