Adds support for area lights.
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@@ -1049,7 +1049,24 @@ aiLight* BlenderImporter::ConvertLight(const Scene& /*in*/, const Object* obj, c
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// blender orients directional lights as facing toward -z
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out->mDirection = aiVector3D(0.f, 0.f, -1.f);
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out->mUp = aiVector3D(0.f, 1.f, 0.f);
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break;
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case Lamp::Type_Area:
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out->mType = aiLightSource_AREA;
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if (lamp->area_shape == 0) {
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out->mSize = aiVector2D(lamp->area_size, lamp->area_size);
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}
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else {
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out->mSize = aiVector2D(lamp->area_size, lamp->area_sizey);
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}
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// blender orients directional lights as facing toward -z
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out->mDirection = aiVector3D(0.f, 0.f, -1.f);
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out->mUp = aiVector3D(0.f, 1.f, 0.f);
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break;
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default:
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break;
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}
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