- fbx: add DOM layer to represent the parsed FBX file in-memory, capturing the essential semantics we need for importing.
This commit is contained in:
173
code/FBXDocument.cpp
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173
code/FBXDocument.cpp
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2012, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file FBXDocument.cpp
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* @brief Implementation of the FBX DOM classes
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*/
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#include "AssimpPCH.h"
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#ifndef ASSIMP_BUILD_NO_FBX_IMPORTER
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#include "FBXParser.h"
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#include "FBXDocument.h"
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#include "FBXUtil.h"
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namespace {
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using namespace Assimp;
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using namespace Assimp::FBX;
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// ------------------------------------------------------------------------------------------------
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// signal DOM construction error, this is always unrecoverable. Throws DeadlyImportError.
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void DOMError(const std::string& message, Element* element = NULL)
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{
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throw DeadlyImportError(element ? Util::AddTokenText("FBX-DOM",message,element->KeyToken()) : ("FBX-DOM " + message));
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}
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}
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namespace Assimp {
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namespace FBX {
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// ------------------------------------------------------------------------------------------------
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LazyObject::LazyObject(const Element& element)
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: element(element)
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{
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}
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// ------------------------------------------------------------------------------------------------
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LazyObject::~LazyObject()
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{
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}
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// ------------------------------------------------------------------------------------------------
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const Object* LazyObject::Get()
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{
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if (object.get()) {
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return object.get();
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}
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// XXX
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return NULL;
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}
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// ------------------------------------------------------------------------------------------------
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Object::Object(const Element& element)
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: element(element)
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{
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}
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// ------------------------------------------------------------------------------------------------
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Object::~Object()
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{
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}
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// ------------------------------------------------------------------------------------------------
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Geometry::Geometry(const Element& element)
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: Object(element)
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{
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}
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// ------------------------------------------------------------------------------------------------
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Geometry::~Geometry()
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{
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}
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// ------------------------------------------------------------------------------------------------
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MeshGeometry::MeshGeometry(const Element& element)
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: Geometry(element)
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{
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}
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// ------------------------------------------------------------------------------------------------
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MeshGeometry::~MeshGeometry()
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{
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}
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// ------------------------------------------------------------------------------------------------
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Document::Document(const Parser& parser)
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: parser(parser)
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{
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const Scope& sc = parser.GetRootScope();
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const Element* const eobjects = sc["Objects"];
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if(!eobjects || !eobjects->Compound()) {
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DOMError("no Objects dictionary found");
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}
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const Scope* const sobjects = eobjects->Compound();
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BOOST_FOREACH(const ElementMap::value_type& el, sobjects->Elements()) {
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// extract ID
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const TokenList& tok = el.second->Tokens();
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if (tok.empty()) {
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DOMError("expected ID after object key",el.second);
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}
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const char* err;
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const uint64_t id = ParseTokenAsID(*tok[0], err);
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if(err) {
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DOMError(err,el.second);
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}
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objects[id] = new LazyObject(*el.second);
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}
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}
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// ------------------------------------------------------------------------------------------------
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Document::~Document()
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{
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}
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} // !FBX
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} // !Assimp
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#endif
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