Not duplicating textures for embedded ones
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@@ -316,11 +316,9 @@ void glTF2Exporter::GetMatTex(const aiMaterial* mat, Ref<Texture>& texture, aiTe
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std::string path = tex.C_Str();
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if (path.size() > 0) {
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if (path[0] != '*') {
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std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
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if (it != mTexturesByPath.end()) {
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texture = mAsset->textures.Get(it->second);
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}
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std::map<std::string, unsigned int>::iterator it = mTexturesByPath.find(path);
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if (it != mTexturesByPath.end()) {
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texture = mAsset->textures.Get(it->second);
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}
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if (!texture) {
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