Update SplitLargeMeshes.cpp
Fix typo.
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@@ -69,7 +69,7 @@ bool SplitLargeMeshesProcess_Triangle::IsActive( unsigned int pFlags) const {
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void SplitLargeMeshesProcess_Triangle::Execute( aiScene* pScene) {
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if (0xffffffff == this->LIMIT || nullprt == pScene ) {
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if (0xffffffff == this->LIMIT || nullptr == pScene ) {
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return;
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}
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