Apply modernize-use-emplace clang-tidy rule

This commit is contained in:
Aaron Gokaslan
2022-08-23 11:41:49 -04:00
parent 04997ccbf3
commit 27edb43600
48 changed files with 302 additions and 302 deletions

View File

@@ -319,7 +319,7 @@ void Discreet3DSImporter::ParseObjectChunk() {
case Discreet3DS::CHUNK_MAT_MATERIAL:
// Add a new material to the list
mScene->mMaterials.push_back(D3DS::Material(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size()))));
mScene->mMaterials.emplace_back(std::string("UNNAMED_" + ai_to_string(mScene->mMaterials.size())));
ParseMaterialChunk();
break;
@@ -370,7 +370,7 @@ void Discreet3DSImporter::ParseChunk(const char *name, unsigned int num) {
switch (chunk.Flag) {
case Discreet3DS::CHUNK_TRIMESH: {
// this starts a new triangle mesh
mScene->mMeshes.push_back(D3DS::Mesh(std::string(name, num)));
mScene->mMeshes.emplace_back(std::string(name, num));
// Read mesh chunks
ParseMeshChunk();
@@ -999,7 +999,7 @@ void Discreet3DSImporter::ParseMeshChunk() {
mMesh.mFaces.reserve(num);
while (num-- > 0) {
// 3DS faces are ALWAYS triangles
mMesh.mFaces.push_back(D3DS::Face());
mMesh.mFaces.emplace_back();
D3DS::Face &sFace = mMesh.mFaces.back();
sFace.mIndices[0] = (uint16_t)stream->GetI2();