Apply modernize-use-emplace clang-tidy rule
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@@ -271,13 +271,13 @@ void MDCImporter::InternReadFile(
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pcMesh->mMaterialIndex = (unsigned int)aszShaders.size();
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// create a new shader
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aszShaders.push_back(std::string(pcShader->ucName,
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::strnlen(pcShader->ucName, sizeof(pcShader->ucName))));
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aszShaders.emplace_back(pcShader->ucName,
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::strnlen(pcShader->ucName, sizeof(pcShader->ucName)));
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}
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// need to create a default material
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else if (UINT_MAX == iDefaultMatIndex) {
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pcMesh->mMaterialIndex = iDefaultMatIndex = (unsigned int)aszShaders.size();
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aszShaders.push_back(std::string());
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aszShaders.emplace_back();
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}
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// otherwise assign a reference to the default material
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else
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