adding support to store all the layered textures
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@@ -227,7 +227,6 @@ Texture::~Texture()
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LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Document& /*doc*/, const std::string& name)
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: Object(id,element,name)
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,texture(0)
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,blendMode(BlendMode_Modulate)
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,alpha(1)
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{
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@@ -249,7 +248,7 @@ LayeredTexture::LayeredTexture(uint64_t id, const Element& element, const Docume
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LayeredTexture::~LayeredTexture()
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{
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}
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void LayeredTexture::fillTexture(const Document& doc)
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@@ -267,7 +266,7 @@ void LayeredTexture::fillTexture(const Document& doc)
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const Texture* const tex = dynamic_cast<const Texture*>(ob);
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texture = tex;
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textures.push_back(tex);
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}
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}
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