mNumFaces << "\" material=\"tellme\">" << endstr;
+ PushTag();
+ mOutput << startstr << "" << endstr;
+
+ mOutput << startstr << "";
+ for( size_t a = 0; a < mesh->mNumFaces; ++a )
+ mOutput << mesh->mFaces[a].mNumIndices << " ";
+ mOutput << "" << endstr;
+
+ mOutput << startstr << "";
+ for( size_t a = 0; a < mesh->mNumFaces; ++a )
+ {
+ const aiFace& face = mesh->mFaces[a];
+ for( size_t b = 0; b < face.mNumIndices; ++b )
+ mOutput << face.mIndices[b] << " ";
+ }
+ mOutput << "
" << endstr;
+ PopTag();
+ mOutput << startstr << "" << endstr;
+
+ // closing tags
+ PopTag();
+ mOutput << startstr << "