Fix typos on code using codespell
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@@ -956,7 +956,7 @@ void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
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// Stores all animations
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void ColladaLoader::StoreAnimations( aiScene* pScene, const ColladaParser& pParser)
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{
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// recursivly collect all animations from the collada scene
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// recursively collect all animations from the collada scene
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StoreAnimations( pScene, pParser, &pParser.mAnims, "");
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// catch special case: many animations with the same length, each affecting only a single node.
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@@ -1784,7 +1784,7 @@ aiString ColladaLoader::FindFilenameForEffectTexture( const ColladaParser& pPars
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// TODO: check the possibility of using the flag "AI_CONFIG_IMPORT_FBX_EMBEDDED_TEXTURES_LEGACY_NAMING"
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// In FBX files textures are now stored internally by Assimp with their filename included
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// Now Assimp can lookup thru the loaded textures after all data is processed
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// Now Assimp can lookup through the loaded textures after all data is processed
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// We need to load all textures before referencing them, as FBX file format order may reference a texture before loading it
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// This may occur on this case too, it has to be studied
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// setup texture reference string
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