Fix typos on code using codespell

This commit is contained in:
Alexandre Avenel
2018-05-13 16:35:03 +02:00
parent 2998830d4a
commit 2879e0d6ef
41 changed files with 71 additions and 71 deletions

View File

@@ -104,7 +104,7 @@ void ScenePreprocessor::ProcessMesh (aiMesh* mesh)
aiVector3D* p = mesh->mTextureCoords[i], *end = p+mesh->mNumVertices;
// Ensure unsued components are zeroed. This will make 1D texture channels work
// Ensure unused components are zeroed. This will make 1D texture channels work
// as if they were 2D channels .. just in case an application doesn't handle
// this case
if (2 == mesh->mNumUVComponents[i]) {