fixed BE problems in MDLLoader MD1,3,5 (I think 1-6, but there are no test examples) now work on BE systems.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@209 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
alil
2008-10-30 22:42:35 +00:00
parent bed30a9b92
commit 2888a1099e
3 changed files with 114 additions and 103 deletions

View File

@@ -446,6 +446,9 @@ protected:
/** Buffer to hold the loaded file */
unsigned char* mBuffer;
/**Endian converted header of the file. This is espcially important for be targets */
BE_NCONST MDL::Header *mpcHeader;
/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
* (MDL7 doesn't need this, the format has a separate loader) */