fixed BE problems in MDLLoader MD1,3,5 (I think 1-6, but there are no test examples) now work on BE systems.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@209 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -446,6 +446,9 @@ protected:
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/** Buffer to hold the loaded file */
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unsigned char* mBuffer;
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/**Endian converted header of the file. This is espcially important for be targets */
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BE_NCONST MDL::Header *mpcHeader;
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/** For GameStudio MDL files: The number in the magic word, either 3,4 or 5
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* (MDL7 doesn't need this, the format has a separate loader) */
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