@@ -1634,7 +1634,7 @@ void ColladaParser::ReadEffectColor( aiColor4D& pColor, Sampler& pSampler)
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}
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else if( IsElement( "texture"))
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{
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// get name of source textur/sampler
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// get name of source texture/sampler
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int attrTex = GetAttribute( "texture");
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pSampler.mName = mReader->getAttributeValue( attrTex);
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