Triangulation:
- FEATURE: Concave polygons are now triangulated correctly. - internal face order is ccw now, flipwinding part of converttolh flag - added test files for the various formats supporting such polygons FindDegenerates: - improved behaviour when processing polygons, more tolerant. Obj: - material files are now properly read using the given IOSystem - redirecting some std::cerr calls to our logger - spaces and tabs are now allowed at the beginning of a line Viewer: - max smoothing angle for normals is set to 90 deg now vc9-workspace - added assimp_cmd, renamed some virtual folders to be sexier. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -698,8 +698,8 @@ void ColladaLoader::StoreSceneMeshes( aiScene* pScene)
|
||||
{
|
||||
pScene->mMeshes = new aiMesh*[mMeshes.size()];
|
||||
std::copy( mMeshes.begin(), mMeshes.end(), pScene->mMeshes);
|
||||
mMeshes.clear();
|
||||
}
|
||||
mMeshes.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -711,8 +711,8 @@ void ColladaLoader::StoreSceneCameras( aiScene* pScene)
|
||||
{
|
||||
pScene->mCameras = new aiCamera*[mCameras.size()];
|
||||
std::copy( mCameras.begin(), mCameras.end(), pScene->mCameras);
|
||||
mCameras.clear();
|
||||
}
|
||||
mCameras.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -724,8 +724,8 @@ void ColladaLoader::StoreSceneLights( aiScene* pScene)
|
||||
{
|
||||
pScene->mLights = new aiLight*[mLights.size()];
|
||||
std::copy( mLights.begin(), mLights.end(), pScene->mLights);
|
||||
mLights.clear();
|
||||
}
|
||||
mLights.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -737,8 +737,8 @@ void ColladaLoader::StoreSceneTextures( aiScene* pScene)
|
||||
{
|
||||
pScene->mTextures = new aiTexture*[mTextures.size()];
|
||||
std::copy( mTextures.begin(), mTextures.end(), pScene->mTextures);
|
||||
mTextures.clear();
|
||||
}
|
||||
mTextures.clear();
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -746,12 +746,14 @@ void ColladaLoader::StoreSceneTextures( aiScene* pScene)
|
||||
void ColladaLoader::StoreSceneMaterials( aiScene* pScene)
|
||||
{
|
||||
pScene->mNumMaterials = newMats.size();
|
||||
|
||||
pScene->mMaterials = new aiMaterial*[newMats.size()];
|
||||
for (unsigned int i = 0; i < newMats.size();++i)
|
||||
pScene->mMaterials[i] = newMats[i].second;
|
||||
|
||||
newMats.clear();
|
||||
if (newMats.size() > 0) {
|
||||
pScene->mMaterials = new aiMaterial*[newMats.size()];
|
||||
for (unsigned int i = 0; i < newMats.size();++i)
|
||||
pScene->mMaterials[i] = newMats[i].second;
|
||||
|
||||
newMats.clear();
|
||||
}
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -935,8 +937,10 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* pScen
|
||||
mMaterialIndexByName[matIt->first] = newMats.size();
|
||||
newMats.push_back( std::pair<Collada::Effect*, aiMaterial*>(const_cast<Collada::Effect*>(&effect),mat) );
|
||||
}
|
||||
|
||||
// store a dummy material if none were given
|
||||
// ScenePreprocessor generates a default material automatically if none is there.
|
||||
// All further code here in this loader works well without a valid material so
|
||||
// we can safely let it to ScenePreprocessor.
|
||||
#if 0
|
||||
if( newMats.size() == 0)
|
||||
{
|
||||
Assimp::MaterialHelper* mat = new Assimp::MaterialHelper;
|
||||
@@ -952,6 +956,7 @@ void ColladaLoader::BuildMaterials( const ColladaParser& pParser, aiScene* pScen
|
||||
const float specExp = 5.0f;
|
||||
mat->AddProperty( &specExp, 1, AI_MATKEY_SHININESS);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user