Triangulation:
- FEATURE: Concave polygons are now triangulated correctly. - internal face order is ccw now, flipwinding part of converttolh flag - added test files for the various formats supporting such polygons FindDegenerates: - improved behaviour when processing polygons, more tolerant. Obj: - material files are now properly read using the given IOSystem - redirecting some std::cerr calls to our logger - spaces and tabs are now allowed at the beginning of a line Viewer: - max smoothing angle for normals is set to 90 deg now vc9-workspace - added assimp_cmd, renamed some virtual folders to be sexier. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -100,11 +100,6 @@ void MakeLeftHandedProcess::Execute( aiScene* pScene)
|
||||
ProcessAnimation( nodeAnim);
|
||||
}
|
||||
}
|
||||
|
||||
// flipping a single vector component means inverting face order ...
|
||||
FlipWindingOrderProcess flipper;
|
||||
flipper.Execute(pScene);
|
||||
|
||||
DefaultLogger::get()->debug("MakeLeftHandedProcess finished");
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user