Triangulation:
- FEATURE: Concave polygons are now triangulated correctly. - internal face order is ccw now, flipwinding part of converttolh flag - added test files for the various formats supporting such polygons FindDegenerates: - improved behaviour when processing polygons, more tolerant. Obj: - material files are now properly read using the given IOSystem - redirecting some std::cerr calls to our logger - spaces and tabs are now allowed at the beginning of a line Viewer: - max smoothing angle for normals is set to 90 deg now vc9-workspace - added assimp_cmd, renamed some virtual folders to be sexier. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -370,7 +370,7 @@ void LWSImporter::BuildGraph(aiNode* nd, LWS::NodeDesc& src, std::vector<Attachm
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// .. and construct animation channels
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aiNodeAnim* anim = NULL;
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#if 0 /* not yet */
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#if 1 /* not yet */
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if (first != last) {
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resolver.SetAnimationRange(first,last);
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resolver.ExtractAnimChannel(&anim,AI_LWO_ANIM_FLAG_SAMPLE_ANIMS|AI_LWO_ANIM_FLAG_START_AT_ZERO);
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@@ -863,6 +863,10 @@ void LWSImporter::InternReadFile( const std::string& pFile, aiScene* pScene,
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MakeLeftHandedProcess monster_cheat;
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monster_cheat.Execute(master);
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// .. ccw
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FlipWindingOrderProcess flipper;
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flipper.Execute(pScene);
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// OK ... finally build the output graph
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SceneCombiner::MergeScenes(&pScene,master,attach,
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AI_INT_MERGE_SCENE_GEN_UNIQUE_NAMES | (!configSpeedFlag ? (
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