Triangulation:
- FEATURE: Concave polygons are now triangulated correctly. - internal face order is ccw now, flipwinding part of converttolh flag - added test files for the various formats supporting such polygons FindDegenerates: - improved behaviour when processing polygons, more tolerant. Obj: - material files are now properly read using the given IOSystem - redirecting some std::cerr calls to our logger - spaces and tabs are now allowed at the beginning of a line Viewer: - max smoothing angle for normals is set to 90 deg now vc9-workspace - added assimp_cmd, renamed some virtual folders to be sexier. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@374 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -419,6 +419,9 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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// convert to RH
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MakeLeftHandedProcess hero;
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hero.Execute(pScene);
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FlipWindingOrderProcess flipper;
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flipper.Execute(pScene);
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}
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#endif // !! AI_BUILD_NO_3D_IMPORTER
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