- fixed/changed/worked on issue 3580054 - XFile materials don't have ambient colours, but emissive

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@1322 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
ulfjorensen
2012-10-25 10:28:40 +00:00
parent d128e3d531
commit 2a580c5518
2 changed files with 8 additions and 6 deletions

View File

@@ -52,7 +52,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using namespace Assimp;
static const aiImporterDesc desc = {
"Collada Importer",
"Direct3D XFile Importer",
"",
"",
"",
@@ -594,8 +594,9 @@ void XFileImporter::ConvertMaterials( aiScene* pScene, const std::vector<XFile::
mat->AddProperty<int>( &shadeMode, 1, AI_MATKEY_SHADING_MODEL);
// material colours
// FIX: Setup this as ambient not as emissive color
mat->AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_AMBIENT);
// Unclear: there's no ambient colour, but emissive. What to put for ambient?
// Probably nothing at all, let the user select a suitable default.
mat->AddProperty( &oldMat.mEmissive, 1, AI_MATKEY_COLOR_EMISSIVE);
mat->AddProperty( &oldMat.mDiffuse, 1, AI_MATKEY_COLOR_DIFFUSE);
mat->AddProperty( &oldMat.mSpecular, 1, AI_MATKEY_COLOR_SPECULAR);
mat->AddProperty( &oldMat.mSpecularExponent, 1, AI_MATKEY_SHININESS);