- finished support for multi-part player models
 - skin files are now read 
 - shaders are parsed, but not yet processed yet

DefaultIOSystem
 - file size is now cached over multiple calls to FileSize()

MaterialSystem
 - added AI_MATKEY_BLEND_FUNC property and the aiBlendMode enum to allow MD3 and Collada to pass transparency information correctly.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@346 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2009-02-13 22:03:57 +00:00
parent d70c092b71
commit 2b9461fbf7
10 changed files with 729 additions and 266 deletions

View File

@@ -38,7 +38,9 @@ THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Default File I/O implementation for #Importer */
/** @file DefaultIOStream.cpp
* @brief Default File I/O implementation for #Importer
*/
#include "AssimpPCH.h"
@@ -80,11 +82,12 @@ size_t DefaultIOStream::Write(const void* pvBuffer,
aiReturn DefaultIOStream::Seek(size_t pOffset,
aiOrigin pOrigin)
{
if (!mFile)return AI_FAILURE;
if (!mFile)
return AI_FAILURE;
// Just to check whether our enum maps one to one with the CRT constants
ai_assert(aiOrigin_CUR == SEEK_CUR && aiOrigin_END == SEEK_END
&& aiOrigin_SET == SEEK_SET);
BOOST_STATIC_ASSERT(aiOrigin_CUR == SEEK_CUR &&
aiOrigin_END == SEEK_END && aiOrigin_SET == SEEK_SET);
// do the seek
return (0 == ::fseek(mFile, (long)pOffset,(int)pOrigin) ? AI_SUCCESS : AI_FAILURE);
@@ -102,25 +105,27 @@ size_t DefaultIOStream::Tell() const
// ----------------------------------------------------------------------------------
size_t DefaultIOStream::FileSize() const
{
ai_assert (!mFilename.empty());
if (! mFile)
if (! mFile || mFilename.empty())
return 0;
if (0xffffffff == cachedSize) {
// TODO: Is that really faster if we have already opened the file?
// TODO: Is that really faster if we're already owning a handle to the file?
#if defined _WIN32 && !defined __GNUC__
struct __stat64 fileStat;
int err = _stat64( mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
return (size_t) (fileStat.st_size);
struct __stat64 fileStat;
int err = _stat64( mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
cachedSize = (size_t) (fileStat.st_size);
#else
struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
return (size_t) (fileStat.st_size);
struct stat fileStat;
int err = stat(mFilename.c_str(), &fileStat );
if (0 != err)
return 0;
cachedSize = (size_t) (fileStat.st_size);
#endif
}
return cachedSize;
}
// ----------------------------------------------------------------------------------