MD3
- finished support for multi-part player models - skin files are now read - shaders are parsed, but not yet processed yet DefaultIOSystem - file size is now cached over multiple calls to FileSize() MaterialSystem - added AI_MATKEY_BLEND_FUNC property and the aiBlendMode enum to allow MD3 and Collada to pass transparency information correctly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@346 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -370,7 +370,7 @@ private:
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inline bool SkipLine( const char* in, const char** out)
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{
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++lineNumber;
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return ::SkipLine(in,out);
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return Assimp::SkipLine(in,out);
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}
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// -------------------------------------------------------------------
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inline bool SkipLine( )
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@@ -407,7 +407,7 @@ private:
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// -------------------------------------------------------------------
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inline bool SkipSpaces( )
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{
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return ::SkipSpaces((const char**)&buffer);
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return Assimp::SkipSpaces((const char**)&buffer);
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}
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char* buffer;
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