MD3
- finished support for multi-part player models - skin files are now read - shaders are parsed, but not yet processed yet DefaultIOSystem - file size is now cached over multiple calls to FileSize() MaterialSystem - added AI_MATKEY_BLEND_FUNC property and the aiBlendMode enum to allow MD3 and Collada to pass transparency information correctly. git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@346 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
@@ -360,7 +360,7 @@ protected:
|
||||
// -------------------------------------------------------------------
|
||||
inline bool SkipLine( const char* in, const char** out)
|
||||
{
|
||||
::SkipLine(in,out);
|
||||
Assimp::SkipLine(in,out);
|
||||
++iLineNumber;
|
||||
return true;
|
||||
}
|
||||
@@ -368,7 +368,7 @@ protected:
|
||||
inline bool SkipSpacesAndLineEnd( const char* in, const char** out)
|
||||
{
|
||||
++iLineNumber;
|
||||
return ::SkipSpacesAndLineEnd(in,out);
|
||||
return Assimp::SkipSpacesAndLineEnd(in,out);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
Reference in New Issue
Block a user