Introduce export with test for point clouds.

This commit is contained in:
Kim Kulling
2018-05-01 13:28:53 +02:00
parent 9f835ea843
commit 2c47717ca6
8 changed files with 109 additions and 38 deletions

View File

@@ -62,6 +62,7 @@ Here we implement only the C++ interface (Assimp::Exporter).
#include "JoinVerticesProcess.h"
#include "MakeVerboseFormat.h"
#include "ConvertToLHProcess.h"
#include "PretransformVertices.h"
#include <assimp/Exceptional.h>
#include "ScenePrivate.h"
#include <memory>
@@ -397,6 +398,11 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
}
}
bool exportPointCloud(false);
if (nullptr != pProperties) {
exportPointCloud = pProperties->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// dispatch other processes
for( unsigned int a = 0; a < pimpl->mPostProcessingSteps.size(); a++) {
BaseProcess* const p = pimpl->mPostProcessingSteps[a];
@@ -405,7 +411,9 @@ aiReturn Exporter::Export( const aiScene* pScene, const char* pFormatId, const c
&& !dynamic_cast<FlipUVsProcess*>(p)
&& !dynamic_cast<FlipWindingOrderProcess*>(p)
&& !dynamic_cast<MakeLeftHandedProcess*>(p)) {
if (dynamic_cast<PretransformVertices*>(p) && exportPointCloud) {
continue;
}
p->Execute(scenecopy.get());
}
}
@@ -441,7 +449,6 @@ const char* Exporter::GetErrorString() const {
return pimpl->mError.c_str();
}
// ------------------------------------------------------------------------------------------------
void Exporter::FreeBlob() {
delete pimpl->blob;
@@ -495,7 +502,8 @@ aiReturn Exporter::RegisterExporter(const ExportFormatEntry& desc) {
// ------------------------------------------------------------------------------------------------
void Exporter::UnregisterExporter(const char* id) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin(); it != pimpl->mExporters.end(); ++it) {
for(std::vector<ExportFormatEntry>::iterator it = pimpl->mExporters.begin();
it != pimpl->mExporters.end(); ++it) {
if (!strcmp((*it).mDescription.id,id)) {
pimpl->mExporters.erase(it);
break;

View File

@@ -60,14 +60,17 @@ using namespace Assimp;
// ------------------------------------------------------------------------------------------------
// Constructor to be privately used by Importer
PretransformVertices::PretransformVertices()
: configKeepHierarchy (false), configNormalize(false), configTransform(false), configTransformation()
{
: configKeepHierarchy (false)
, configNormalize(false)
, configTransform(false)
, configTransformation()
, mConfigPointCloud( false ) {
// empty
}
// ------------------------------------------------------------------------------------------------
// Destructor, private as well
PretransformVertices::~PretransformVertices()
{
PretransformVertices::~PretransformVertices() {
// nothing to do here
}
@@ -89,6 +92,8 @@ void PretransformVertices::SetupProperties(const Importer* pImp)
configTransform = (0 != pImp->GetPropertyInteger(AI_CONFIG_PP_PTV_ADD_ROOT_TRANSFORMATION,0));
configTransformation = pImp->GetPropertyMatrix(AI_CONFIG_PP_PTV_ROOT_TRANSFORMATION, aiMatrix4x4());
mConfigPointCloud = pImp->GetPropertyBool(AI_CONFIG_EXPORT_POINT_CLOUDS);
}
// ------------------------------------------------------------------------------------------------
@@ -502,9 +507,7 @@ void PretransformVertices::Execute( aiScene* pScene)
pScene->mMeshes[i]->mBones = NULL;
pScene->mMeshes[i]->mNumBones = 0;
}
}
else {
} else {
apcOutMeshes.reserve(pScene->mNumMaterials<<1u);
std::list<unsigned int> aiVFormats;
@@ -556,7 +559,8 @@ void PretransformVertices::Execute( aiScene* pScene)
}
// If no meshes are referenced in the node graph it is possible that we get no output meshes.
if (apcOutMeshes.empty()) {
if (apcOutMeshes.empty()) {
throw DeadlyImportError("No output meshes: all meshes are orphaned and are not referenced by any nodes");
}
else

View File

@@ -61,15 +61,11 @@ namespace Assimp {
* and removes the whole graph. The output is a list of meshes, one for
* each material.
*/
class ASSIMP_API PretransformVertices : public BaseProcess
{
class ASSIMP_API PretransformVertices : public BaseProcess {
public:
PretransformVertices ();
~PretransformVertices ();
public:
// -------------------------------------------------------------------
// Check whether step is active
bool IsActive( unsigned int pFlags) const;
@@ -82,7 +78,6 @@ public:
// Setup import settings
void SetupProperties(const Importer* pImp);
// -------------------------------------------------------------------
/** @brief Toggle the 'keep hierarchy' option
* @param d hm ... difficult to guess what this means, hu!?
@@ -100,7 +95,6 @@ public:
}
private:
// -------------------------------------------------------------------
// Count the number of nodes
unsigned int CountNodes( aiNode* pcNode );
@@ -161,6 +155,7 @@ private:
bool configNormalize;
bool configTransform;
aiMatrix4x4 configTransformation;
bool mConfigPointCloud;
};
} // end of namespace Assimp

View File

@@ -50,6 +50,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <assimp/mesh.h>
class RemoveRedundantMatsTest;
namespace Assimp {
// ---------------------------------------------------------------------------

View File

@@ -141,13 +141,15 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
mOutput << " facet normal " << nor.x << " " << nor.y << " " << nor.z << endl;
for (unsigned int i = 0; i < pScene->mNumMeshes; ++i) {
aiMesh *mesh = pScene->mMeshes[i];
if (mesh->mNormals) {
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
const aiVector3D& v = mesh->mVertices[a];
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
}
if (nullptr == mesh) {
continue;
}
for (unsigned int a = 0; a < mesh->mNumVertices; ++a) {
const aiVector3D& v = mesh->mVertices[a];
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
mOutput << " vertex " << v.x << " " << v.y << " " << v.z << endl;
}
}
mOutput << "endsolid " << name << endl;
@@ -163,7 +165,7 @@ STLExporter::STLExporter(const char* _filename, const aiScene* pScene, bool expo
}
// ------------------------------------------------------------------------------------------------
void STLExporter :: WriteMesh(const aiMesh* m)
void STLExporter::WriteMesh(const aiMesh* m)
{
for (unsigned int i = 0; i < m->mNumFaces; ++i) {
const aiFace& f = m->mFaces[i];

View File

@@ -52,8 +52,7 @@ struct aiScene;
struct aiNode;
struct aiMesh;
namespace Assimp
{
namespace Assimp {
// ------------------------------------------------------------------------------------------------
/** Helper class to export a given scene to a STL file. */