Update m3d.h
Fix alignment bug.
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@@ -5478,7 +5478,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
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memcpy(length, &v, sizeof(uint32_t));
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//*length = (uint32_t)((uintptr_t)out - (uintptr_t)((uint8_t *)h + len));
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out = NULL;
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len += *length;
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len += v;
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}
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/* bones chunk */
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if (model->numbone && model->bone && !(flags & M3D_EXP_NOBONE)) {
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