Support Maya 2018 Collada Export with blendshapes and bones controllers for a mesh
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@@ -222,6 +222,7 @@ void ColladaParser::ReadStructure()
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}
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PostProcessRootAnimations();
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PostProcessControllers();
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}
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// ------------------------------------------------------------------------------------------------
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@@ -360,6 +361,21 @@ void ColladaParser::ReadAnimationClipLibrary()
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}
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}
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void ColladaParser::PostProcessControllers()
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{
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for (ControllerLibrary::iterator it = mControllerLibrary.begin(); it != mControllerLibrary.end(); ++it)
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{
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std::string meshId = it->second.mMeshId;
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ControllerLibrary::iterator findItr = mControllerLibrary.find(meshId);
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while(findItr != mControllerLibrary.end()) {
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meshId = findItr->second.mMeshId;
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findItr = mControllerLibrary.find(meshId);
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}
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it->second.mMeshId = meshId;
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}
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}
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// ------------------------------------------------------------------------------------------------
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// Re-build animations from animation clip library, if present, otherwise combine single-channel animations
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void ColladaParser::PostProcessRootAnimations()
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