Fix the compile pass, still unresolved symbols.
This commit is contained in:
@@ -42,11 +42,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Defines a post processing step to calculate tangents and
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bitangents on all imported meshes.*/
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bi-tangents on all imported meshes.*/
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#ifndef AI_CALCTANGENTSPROCESS_H_INC
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#define AI_CALCTANGENTSPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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struct aiMesh;
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@@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_COMPUTEUVMAPPING_H_INC
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#define AI_COMPUTEUVMAPPING_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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#include <assimp/material.h>
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#include <assimp/types.h>
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@@ -52,7 +52,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#define AI_CONVERTTOLHPROCESS_H_INC
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#include <assimp/types.h>
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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struct aiMesh;
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struct aiNodeAnim;
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@@ -44,17 +44,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_DEBONEPROCESS_H_INC
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#define AI_DEBONEPROCESS_H_INC
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#include <vector>
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#include <utility>
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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#include <assimp/scene.h>
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#include <vector>
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#include <utility>
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#// Forward declarations
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class DeboneTest;
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namespace Assimp
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{
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namespace Assimp {
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#if (!defined AI_DEBONE_THRESHOLD)
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# define AI_DEBONE_THRESHOLD 1.0f
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@@ -66,14 +67,11 @@ namespace Assimp
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* the bone are split from the mesh. The split off (new) mesh is boneless. At any
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* point in time, bones without affect upon a given mesh are to be removed.
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*/
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class DeboneProcess : public BaseProcess
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{
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class DeboneProcess : public BaseProcess {
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public:
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DeboneProcess();
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~DeboneProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag.
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* @param pFlags The processing flags the importer was called with.
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@@ -91,7 +89,6 @@ public:
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void SetupProperties(const Importer* pImp);
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protected:
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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@@ -44,23 +44,20 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_DROPFACENORMALPROCESS_H_INC
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#define AI_DROPFACENORMALPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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namespace Assimp
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{
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** The DropFaceNormalsProcess computes face normals for all faces of all meshes
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*/
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class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess
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{
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class ASSIMP_API_WINONLY DropFaceNormalsProcess : public BaseProcess {
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public:
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DropFaceNormalsProcess();
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~DropFaceNormalsProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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@@ -42,7 +42,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#pragma once
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <string>
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@@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_FINDDEGENERATESPROCESS_H_INC
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#define AI_FINDDEGENERATESPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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class FindDegeneratesProcessTest;
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@@ -46,8 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_FINDINSTANCES_H_INC
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#define AI_FINDINSTANCES_H_INC
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#include "BaseProcess.h"
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#include "ProcessHelper.h"
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#include "Common/BaseProcess.h"
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#include "PostProcessing/ProcessHelper.h"
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class FindInstancesProcessTest;
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namespace Assimp {
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@@ -46,7 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_FINDINVALIDDATA_H_INC
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#define AI_FINDINVALIDDATA_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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#include <assimp/anim.h>
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@@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_FIXNORMALSPROCESS_H_INC
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#define AI_FIXNORMALSPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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struct aiMesh;
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@@ -44,7 +44,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GENFACENORMALPROCESS_H_INC
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#define AI_GENFACENORMALPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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namespace Assimp
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@@ -45,24 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
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#define AI_GENVERTEXNORMALPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/assbin_chunks.h"
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#include "Common/BaseProcess.h"
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#include <assimp/mesh.h>
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// Forward declarations
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class GenNormalsTest;
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namespace Assimp {
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// ---------------------------------------------------------------------------
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/** The GenFaceNormalsProcess computes vertex normals for all vertizes
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/** The GenFaceNormalsProcess computes vertex normals for all vertices
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*/
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class ASSIMP_API GenVertexNormalsProcess : public BaseProcess
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{
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class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
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public:
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GenVertexNormalsProcess();
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~GenVertexNormalsProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag.
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* @param pFlags The processing flags the importer was called with.
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@@ -88,13 +88,10 @@ public:
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// setter for configMaxAngle
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inline void SetMaxSmoothAngle(ai_real f)
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{
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inline void SetMaxSmoothAngle(ai_real f) {
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configMaxAngle =f;
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}
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public:
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// -------------------------------------------------------------------
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/** Computes normals for a specific mesh
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* @param pcMesh Mesh
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@@ -104,7 +101,6 @@ public:
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bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
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private:
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/** Configuration option: maximum smoothing angle, in radians*/
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ai_real configMaxAngle;
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mutable bool force_ = false;
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@@ -45,14 +45,13 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* <br>
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* The algorithm is roughly basing on this paper:
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* http://www.cs.princeton.edu/gfx/pubs/Sander_2007_%3ETR/tipsy.pdf
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* .. although overdraw rduction isn't implemented yet ...
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* .. although overdraw reduction isn't implemented yet ...
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*/
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// internal headers
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#include "ImproveCacheLocality.h"
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#include "VertexTriangleAdjacency.h"
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#include "PostProcessing/ImproveCacheLocality.h"
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#include "Common/VertexTriangleAdjacency.h"
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#include <assimp/StringUtils.h>
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#include <assimp/postprocess.h>
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#include <assimp/scene.h>
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@@ -64,36 +63,33 @@ using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess() {
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configCacheDepth = PP_ICL_PTCACHE_SIZE;
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ImproveCacheLocalityProcess::ImproveCacheLocalityProcess()
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: mConfigCacheDepth(PP_ICL_PTCACHE_SIZE) {
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// empty
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess()
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{
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ImproveCacheLocalityProcess::~ImproveCacheLocalityProcess() {
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// nothing to do here
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}
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const
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{
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bool ImproveCacheLocalityProcess::IsActive( unsigned int pFlags) const {
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return (pFlags & aiProcess_ImproveCacheLocality) != 0;
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}
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// ------------------------------------------------------------------------------------------------
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// Setup configuration
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void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp)
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{
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void ImproveCacheLocalityProcess::SetupProperties(const Importer* pImp) {
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// AI_CONFIG_PP_ICL_PTCACHE_SIZE controls the target cache size for the optimizer
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configCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
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mConfigCacheDepth = pImp->GetPropertyInteger(AI_CONFIG_PP_ICL_PTCACHE_SIZE,PP_ICL_PTCACHE_SIZE);
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}
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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{
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void ImproveCacheLocalityProcess::Execute( aiScene* pScene) {
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if (!pScene->mNumMeshes) {
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ASSIMP_LOG_DEBUG("ImproveCacheLocalityProcess skipped; there are no meshes");
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return;
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@@ -103,7 +99,7 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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float out = 0.f;
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unsigned int numf = 0, numm = 0;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++){
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for( unsigned int a = 0; a < pScene->mNumMeshes; ++a ){
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const float res = ProcessMesh( pScene->mMeshes[a],a);
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if (res) {
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numf += pScene->mMeshes[a]->mNumFaces;
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@@ -121,44 +117,41 @@ void ImproveCacheLocalityProcess::Execute( aiScene* pScene)
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// ------------------------------------------------------------------------------------------------
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// Improves the cache coherency of a specific mesh
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float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum)
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{
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ai_real ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int meshNum) {
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// TODO: rewrite this to use std::vector or boost::shared_array
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ai_assert(NULL != pMesh);
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ai_assert(nullptr != pMesh);
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// Check whether the input data is valid
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// - there must be vertices and faces
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// - all faces must be triangulated or we can't operate on them
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if (!pMesh->HasFaces() || !pMesh->HasPositions())
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return 0.f;
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return static_cast<ai_real>(0.f);
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if (pMesh->mPrimitiveTypes != aiPrimitiveType_TRIANGLE) {
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ASSIMP_LOG_ERROR("This algorithm works on triangle meshes only");
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return 0.f;
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return static_cast<ai_real>(0.f);
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}
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if(pMesh->mNumVertices <= configCacheDepth) {
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return 0.f;
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if(pMesh->mNumVertices <= mConfigCacheDepth) {
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return static_cast<ai_real>(0.f);
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}
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float fACMR = 3.f;
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ai_real fACMR = 3.f;
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const aiFace* const pcEnd = pMesh->mFaces+pMesh->mNumFaces;
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// Input ACMR is for logging purposes only
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if (!DefaultLogger::isNullLogger()) {
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unsigned int* piFIFOStack = new unsigned int[configCacheDepth];
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memset(piFIFOStack,0xff,configCacheDepth*sizeof(unsigned int));
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unsigned int* piFIFOStack = new unsigned int[mConfigCacheDepth];
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memset(piFIFOStack,0xff,mConfigCacheDepth*sizeof(unsigned int));
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unsigned int* piCur = piFIFOStack;
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const unsigned int* const piCurEnd = piFIFOStack + configCacheDepth;
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const unsigned int* const piCurEnd = piFIFOStack + mConfigCacheDepth;
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// count the number of cache misses
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unsigned int iCacheMisses = 0;
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for (const aiFace* pcFace = pMesh->mFaces;pcFace != pcEnd;++pcFace) {
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for (unsigned int qq = 0; qq < 3;++qq) {
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bool bInCache = false;
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for (unsigned int* pp = piFIFOStack;pp < piCurEnd;++pp) {
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if (*pp == pcFace->mIndices[qq]) {
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// the vertex is in cache
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@@ -176,7 +169,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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}
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}
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delete[] piFIFOStack;
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fACMR = (float)iCacheMisses / pMesh->mNumFaces;
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fACMR = (ai_real) iCacheMisses / pMesh->mNumFaces;
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if (3.0 == fACMR) {
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char szBuff[128]; // should be sufficiently large in every case
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@@ -185,7 +178,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// smaller than 3.0 ...
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ai_snprintf(szBuff,128,"Mesh %u: Not suitable for vcache optimization",meshNum);
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ASSIMP_LOG_WARN(szBuff);
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return 0.f;
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return static_cast<ai_real>(0.f);
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}
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}
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@@ -258,7 +251,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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int ivdx = 0;
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int ics = 1;
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int iStampCnt = configCacheDepth+1;
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int iStampCnt = mConfigCacheDepth+1;
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while (ivdx >= 0) {
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unsigned int icnt = piNumTriPtrNoModify[ivdx];
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@@ -294,7 +287,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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*piCSIter++ = dp;
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// if the vertex is not yet in cache, set its cache count
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if (iStampCnt-piCachingStamps[dp] > configCacheDepth) {
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if (iStampCnt-piCachingStamps[dp] > mConfigCacheDepth) {
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piCachingStamps[dp] = iStampCnt++;
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++iCacheMisses;
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}
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@@ -319,7 +312,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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// will the vertex be in cache, even after fanning occurs?
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unsigned int tmp;
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= configCacheDepth) {
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if ((tmp = iStampCnt-piCachingStamps[dp]) + 2*piNumTriPtr[dp] <= mConfigCacheDepth) {
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priority = tmp;
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}
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@@ -356,7 +349,7 @@ float ImproveCacheLocalityProcess::ProcessMesh( aiMesh* pMesh, unsigned int mesh
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}
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}
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}
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float fACMR2 = 0.0f;
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ai_real fACMR2 = 0.0f;
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if (!DefaultLogger::isNullLogger()) {
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fACMR2 = (float)iCacheMisses / pMesh->mNumFaces;
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@@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_IMPROVECACHELOCALITY_H_INC
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#define AI_IMPROVECACHELOCALITY_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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struct aiMesh;
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@@ -87,12 +88,12 @@ protected:
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* @param pMesh The mesh to process.
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* @param meshNum Index of the mesh to process
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*/
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float ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
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ai_real ProcessMesh( aiMesh* pMesh, unsigned int meshNum);
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private:
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//! Configuration parameter: specifies the size of the cache to
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//! optimize the vertex data for.
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unsigned int configCacheDepth;
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unsigned int mConfigCacheDepth;
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};
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} // end of namespace Assimp
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@@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_JOINVERTICESPROCESS_H_INC
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#define AI_JOINVERTICESPROCESS_H_INC
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||||
#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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struct aiMesh;
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@@ -61,13 +62,11 @@ namespace Assimp
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* erases all but one of the copies. This usually reduces the number of vertices
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* in a mesh by a serious amount and is the standard form to render a mesh.
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*/
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class ASSIMP_API JoinVerticesProcess : public BaseProcess
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||||
{
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||||
class ASSIMP_API JoinVerticesProcess : public BaseProcess {
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||||
public:
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||||
JoinVerticesProcess();
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||||
~JoinVerticesProcess();
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||||
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||||
public:
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||||
// -------------------------------------------------------------------
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||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
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||||
@@ -83,15 +82,12 @@ public:
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Unites identical vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
* @param meshIndex Index of the mesh to process
|
||||
*/
|
||||
int ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
|
||||
|
||||
private:
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
@@ -44,14 +44,14 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
#define AI_LIMITBONEWEIGHTSPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
// Forward declarations
|
||||
struct aiMesh;
|
||||
|
||||
class LimitBoneWeightsTest;
|
||||
|
||||
namespace Assimp
|
||||
{
|
||||
namespace Assimp {
|
||||
|
||||
// NOTE: If you change these limits, don't forget to change the
|
||||
// corresponding values in all Assimp ports
|
||||
@@ -72,14 +72,11 @@ namespace Assimp
|
||||
* The other weights on this bone are then renormalized to assure the sum weight
|
||||
* to be 1.
|
||||
*/
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API LimitBoneWeightsProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
LimitBoneWeightsProcess();
|
||||
~LimitBoneWeightsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag.
|
||||
* @param pFlags The processing flags the importer was called with.
|
||||
@@ -96,8 +93,6 @@ public:
|
||||
*/
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Limits the bone weight count for all vertices in the given mesh.
|
||||
* @param pMesh The mesh to process.
|
||||
@@ -111,34 +106,29 @@ public:
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
|
||||
public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** Describes a bone weight on a vertex */
|
||||
struct Weight
|
||||
{
|
||||
struct Weight {
|
||||
unsigned int mBone; ///< Index of the bone
|
||||
float mWeight; ///< Weight of that bone on this vertex
|
||||
Weight() AI_NO_EXCEPT
|
||||
: mBone(0)
|
||||
, mWeight(0.0f)
|
||||
{ }
|
||||
, mWeight(0.0f) {
|
||||
// empty
|
||||
}
|
||||
|
||||
Weight( unsigned int pBone, float pWeight)
|
||||
{
|
||||
mBone = pBone;
|
||||
mWeight = pWeight;
|
||||
: mBone(pBone)
|
||||
, mWeight(pWeight) {
|
||||
// empty
|
||||
}
|
||||
|
||||
/** Comparison operator to sort bone weights by descending weight */
|
||||
bool operator < (const Weight& pWeight) const
|
||||
{
|
||||
bool operator < (const Weight& pWeight) const {
|
||||
return mWeight > pWeight.mWeight;
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
/** Maximum number of bones influencing any single vertex. */
|
||||
unsigned int mMaxWeights;
|
||||
};
|
||||
|
||||
@@ -46,7 +46,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_MAKEVERBOSEFORMAT_H_INC
|
||||
#define AI_MAKEVERBOSEFORMAT_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
|
||||
@@ -46,13 +46,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_OPTIMIZEGRAPHPROCESS_H_INC
|
||||
#define AI_OPTIMIZEGRAPHPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <set>
|
||||
|
||||
// Forward declarations
|
||||
struct aiMesh;
|
||||
|
||||
class OptimizeGraphProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@@ -64,14 +69,11 @@ namespace Assimp {
|
||||
* @see aiProcess_OptimizeGraph for a detailed description of the
|
||||
* algorithm being applied.
|
||||
*/
|
||||
class OptimizeGraphProcess : public BaseProcess
|
||||
{
|
||||
class OptimizeGraphProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
OptimizeGraphProcess();
|
||||
~OptimizeGraphProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
@@ -81,14 +83,12 @@ public:
|
||||
// -------------------------------------------------------------------
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Add a list of node names to be locked and not modified.
|
||||
* @param in List of nodes. See #AI_CONFIG_PP_OG_EXCLUDE_LIST for
|
||||
* format explanations.
|
||||
*/
|
||||
inline void AddLockedNodeList(std::string& in)
|
||||
{
|
||||
inline void AddLockedNodeList(std::string& in) {
|
||||
ConvertListToStrings (in,locked_nodes);
|
||||
}
|
||||
|
||||
@@ -96,8 +96,7 @@ public:
|
||||
/** @brief Add another node to be locked and not modified.
|
||||
* @param name Name to be locked
|
||||
*/
|
||||
inline void AddLockedNode(std::string& name)
|
||||
{
|
||||
inline void AddLockedNode(std::string& name) {
|
||||
locked_nodes.push_back(name);
|
||||
}
|
||||
|
||||
@@ -105,25 +104,21 @@ public:
|
||||
/** @brief Remove a node from the list of locked nodes.
|
||||
* @param name Name to be unlocked
|
||||
*/
|
||||
inline void RemoveLockedNode(std::string& name)
|
||||
{
|
||||
inline void RemoveLockedNode(std::string& name) {
|
||||
locked_nodes.remove(name);
|
||||
}
|
||||
|
||||
protected:
|
||||
|
||||
void CollectNewChildren(aiNode* nd, std::list<aiNode*>& nodes);
|
||||
void FindInstancedMeshes (aiNode* pNode);
|
||||
|
||||
private:
|
||||
|
||||
#ifdef AI_OG_USE_HASHING
|
||||
typedef std::set<unsigned int> LockedSetType;
|
||||
#else
|
||||
typedef std::set<std::string> LockedSetType;
|
||||
#endif
|
||||
|
||||
|
||||
//! Scene we're working with
|
||||
aiScene* mScene;
|
||||
|
||||
|
||||
@@ -46,8 +46,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_OPTIMIZEMESHESPROCESS_H_INC
|
||||
#define AI_OPTIMIZEMESHESPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/types.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
struct aiMesh;
|
||||
@@ -64,16 +66,14 @@ namespace Assimp {
|
||||
*
|
||||
* @note Instanced meshes are currently not processed.
|
||||
*/
|
||||
class OptimizeMeshesProcess : public BaseProcess
|
||||
{
|
||||
class OptimizeMeshesProcess : public BaseProcess {
|
||||
public:
|
||||
/// @brief The class constructor.
|
||||
OptimizeMeshesProcess();
|
||||
|
||||
/// @brief The class destcructor,
|
||||
/// @brief The class destructor.
|
||||
~OptimizeMeshesProcess();
|
||||
|
||||
|
||||
/** @brief Internal utility to store additional mesh info
|
||||
*/
|
||||
struct MeshInfo {
|
||||
|
||||
@@ -47,13 +47,18 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_PRETRANSFORMVERTICES_H_INC
|
||||
#define AI_PRETRANSFORMVERTICES_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
#include <list>
|
||||
#include <vector>
|
||||
|
||||
// Forward declarations
|
||||
struct aiNode;
|
||||
|
||||
class PretransformVerticesTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
@@ -80,10 +85,10 @@ public:
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Toggle the 'keep hierarchy' option
|
||||
* @param d hm ... difficult to guess what this means, hu!?
|
||||
* @param keep true for keep configuration.
|
||||
*/
|
||||
void KeepHierarchy(bool d) {
|
||||
configKeepHierarchy = d;
|
||||
void KeepHierarchy(bool keep) {
|
||||
configKeepHierarchy = keep;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
@@ -148,8 +153,6 @@ private:
|
||||
// Build reference counters for all meshes
|
||||
void BuildMeshRefCountArray(aiNode* nd, unsigned int * refs);
|
||||
|
||||
|
||||
|
||||
//! Configuration option: keep scene hierarchy as long as possible
|
||||
bool configKeepHierarchy;
|
||||
bool configNormalize;
|
||||
|
||||
@@ -51,7 +51,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include <assimp/scene.h>
|
||||
|
||||
#include <assimp/SpatialSort.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
|
||||
#include <list>
|
||||
|
||||
@@ -49,7 +49,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#include "RemoveRedundantMaterials.h"
|
||||
#include <assimp/ParsingUtils.h>
|
||||
#include "ProcessHelper.h"
|
||||
#include "MaterialSystem.h"
|
||||
#include "Material/MaterialSystem.h"
|
||||
#include <stdio.h>
|
||||
|
||||
using namespace Assimp;
|
||||
@@ -57,7 +57,7 @@ using namespace Assimp;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
RemoveRedundantMatsProcess::RemoveRedundantMatsProcess()
|
||||
: configFixedMaterials() {
|
||||
: mConfigFixedMaterials() {
|
||||
// nothing to do here
|
||||
}
|
||||
|
||||
@@ -80,7 +80,7 @@ bool RemoveRedundantMatsProcess::IsActive( unsigned int pFlags) const
|
||||
void RemoveRedundantMatsProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
// Get value of AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
configFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
|
||||
mConfigFixedMaterials = pImp->GetPropertyString(AI_CONFIG_PP_RRM_EXCLUDE_LIST,"");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -100,10 +100,10 @@ void RemoveRedundantMatsProcess::Execute( aiScene* pScene)
|
||||
// If a list of materials to be excluded was given, match the list with
|
||||
// our imported materials and 'salt' all positive matches to ensure that
|
||||
// we get unique hashes later.
|
||||
if (configFixedMaterials.length()) {
|
||||
if (mConfigFixedMaterials.length()) {
|
||||
|
||||
std::list<std::string> strings;
|
||||
ConvertListToStrings(configFixedMaterials,strings);
|
||||
ConvertListToStrings(mConfigFixedMaterials,strings);
|
||||
|
||||
for (unsigned int i = 0; i < pScene->mNumMaterials;++i) {
|
||||
aiMaterial* mat = pScene->mMaterials[i];
|
||||
|
||||
@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_REMOVEREDUNDANTMATERIALS_H_INC
|
||||
#define AI_REMOVEREDUNDANTMATERIALS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class RemoveRedundantMatsTest;
|
||||
@@ -57,8 +57,7 @@ namespace Assimp {
|
||||
/** RemoveRedundantMatsProcess: Post-processing step to remove redundant
|
||||
* materials from the imported scene.
|
||||
*/
|
||||
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API RemoveRedundantMatsProcess : public BaseProcess {
|
||||
public:
|
||||
/// The default class constructor.
|
||||
RemoveRedundantMatsProcess();
|
||||
@@ -66,7 +65,6 @@ public:
|
||||
/// The class destructor.
|
||||
~RemoveRedundantMatsProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
// Check whether step is active
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
@@ -79,27 +77,25 @@ public:
|
||||
// Setup import settings
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Set list of fixed (unmutable) materials
|
||||
/** @brief Set list of fixed (inmutable) materials
|
||||
* @param fixed See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
*/
|
||||
void SetFixedMaterialsString(const std::string& fixed = "") {
|
||||
configFixedMaterials = fixed;
|
||||
mConfigFixedMaterials = fixed;
|
||||
}
|
||||
|
||||
// -------------------------------------------------------------------
|
||||
/** @brief Get list of fixed (unmutable) materials
|
||||
/** @brief Get list of fixed (inmutable) materials
|
||||
* @return See #AI_CONFIG_PP_RRM_EXCLUDE_LIST
|
||||
*/
|
||||
const std::string& GetFixedMaterialsString() const {
|
||||
return configFixedMaterials;
|
||||
return mConfigFixedMaterials;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
//! Configuration option: list of all fixed materials
|
||||
std::string configFixedMaterials;
|
||||
std::string mConfigFixedMaterials;
|
||||
};
|
||||
|
||||
} // end of namespace Assimp
|
||||
|
||||
@@ -44,7 +44,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
#define AI_REMOVEVCPROCESS_H_INCLUDED
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class RemoveVCProcessTest;
|
||||
|
||||
@@ -41,7 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
#pragma once
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiNode;
|
||||
|
||||
|
||||
@@ -57,8 +57,8 @@ using namespace Assimp;
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
// Constructor to be privately used by Importer
|
||||
SortByPTypeProcess::SortByPTypeProcess()
|
||||
{
|
||||
configRemoveMeshes = 0;
|
||||
: mConfigRemoveMeshes( 0 ) {
|
||||
// empty
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -78,7 +78,7 @@ bool SortByPTypeProcess::IsActive( unsigned int pFlags) const
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
void SortByPTypeProcess::SetupProperties(const Importer* pImp)
|
||||
{
|
||||
configRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0);
|
||||
mConfigRemoveMeshes = pImp->GetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE,0);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
@@ -172,7 +172,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
||||
}
|
||||
|
||||
if (1 == num) {
|
||||
if (!(configRemoveMeshes & mesh->mPrimitiveTypes)) {
|
||||
if (!(mConfigRemoveMeshes & mesh->mPrimitiveTypes)) {
|
||||
*meshIdx = static_cast<unsigned int>( outMeshes.size() );
|
||||
outMeshes.push_back(mesh);
|
||||
} else {
|
||||
@@ -206,7 +206,7 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
||||
VertexWeightTable* avw = ComputeVertexBoneWeightTable(mesh);
|
||||
for (unsigned int real = 0; real < 4; ++real,++meshIdx)
|
||||
{
|
||||
if ( !aiNumPerPType[real] || configRemoveMeshes & (1u << real))
|
||||
if ( !aiNumPerPType[real] || mConfigRemoveMeshes & (1u << real))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -392,10 +392,10 @@ void SortByPTypeProcess::Execute( aiScene* pScene) {
|
||||
{
|
||||
char buffer[1024];
|
||||
::ai_snprintf(buffer,1024,"Points: %u%s, Lines: %u%s, Triangles: %u%s, Polygons: %u%s (Meshes, X = removed)",
|
||||
aiNumMeshesPerPType[0], ((configRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], ((configRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], ((configRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], ((configRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
|
||||
aiNumMeshesPerPType[0], ((mConfigRemoveMeshes & aiPrimitiveType_POINT) ? "X" : ""),
|
||||
aiNumMeshesPerPType[1], ((mConfigRemoveMeshes & aiPrimitiveType_LINE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[2], ((mConfigRemoveMeshes & aiPrimitiveType_TRIANGLE) ? "X" : ""),
|
||||
aiNumMeshesPerPType[3], ((mConfigRemoveMeshes & aiPrimitiveType_POLYGON) ? "X" : ""));
|
||||
ASSIMP_LOG_INFO(buffer);
|
||||
ASSIMP_LOG_DEBUG("SortByPTypeProcess finished");
|
||||
}
|
||||
|
||||
@@ -45,10 +45,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_SORTBYPTYPEPROCESS_H_INC
|
||||
#define AI_SORTBYPTYPEPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
#include <assimp/mesh.h>
|
||||
|
||||
class SortByPTypeProcessTest;
|
||||
|
||||
namespace Assimp {
|
||||
|
||||
|
||||
@@ -57,14 +58,11 @@ namespace Assimp {
|
||||
* A mesh with 5 lines, 3 points and 145 triangles would be split in 3
|
||||
* submeshes.
|
||||
*/
|
||||
class ASSIMP_API SortByPTypeProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API SortByPTypeProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
SortByPTypeProcess();
|
||||
~SortByPTypeProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
bool IsActive( unsigned int pFlags) const;
|
||||
|
||||
@@ -75,8 +73,7 @@ public:
|
||||
void SetupProperties(const Importer* pImp);
|
||||
|
||||
private:
|
||||
|
||||
int configRemoveMeshes;
|
||||
int mConfigRemoveMeshes;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#define AI_SPLITLARGEMESHES_H_INC
|
||||
|
||||
#include <vector>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/mesh.h>
|
||||
#include <assimp/scene.h>
|
||||
|
||||
@@ -45,7 +45,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#define AI_TEXTURE_TRANSFORM_H_INCLUDED
|
||||
|
||||
#include <assimp/BaseImporter.h>
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
#include <assimp/material.h>
|
||||
#include <list>
|
||||
|
||||
@@ -5,8 +5,6 @@ Open Asset Import Library (assimp)
|
||||
|
||||
Copyright (c) 2006-2019, assimp team
|
||||
|
||||
|
||||
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
@@ -60,9 +58,11 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
* a file
|
||||
*/
|
||||
#ifndef ASSIMP_BUILD_NO_TRIANGULATE_PROCESS
|
||||
#include "TriangulateProcess.h"
|
||||
#include "ProcessHelper.h"
|
||||
#include "PolyTools.h"
|
||||
|
||||
#include "PostProcessing/TriangulateProcess.h"
|
||||
#include "PostProcessing/ProcessHelper.h"
|
||||
#include "Common/PolyTools.h"
|
||||
|
||||
#include <memory>
|
||||
|
||||
//#define AI_BUILD_TRIANGULATE_COLOR_FACE_WINDING
|
||||
|
||||
@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
#ifndef AI_TRIANGULATEPROCESS_H_INC
|
||||
#define AI_TRIANGULATEPROCESS_H_INC
|
||||
|
||||
#include "BaseProcess.h"
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiMesh;
|
||||
|
||||
@@ -59,14 +59,11 @@ namespace Assimp {
|
||||
* into triangles. You usually want this to happen because the graphics cards
|
||||
* need their data as triangles.
|
||||
*/
|
||||
class ASSIMP_API TriangulateProcess : public BaseProcess
|
||||
{
|
||||
class ASSIMP_API TriangulateProcess : public BaseProcess {
|
||||
public:
|
||||
|
||||
TriangulateProcess();
|
||||
~TriangulateProcess();
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Returns whether the processing step is present in the given flag field.
|
||||
* @param pFlags The processing flags the importer was called with. A bitwise
|
||||
@@ -82,7 +79,6 @@ public:
|
||||
*/
|
||||
void Execute( aiScene* pScene);
|
||||
|
||||
public:
|
||||
// -------------------------------------------------------------------
|
||||
/** Triangulates the given mesh.
|
||||
* @param pMesh The mesh to triangulate.
|
||||
|
||||
@@ -48,7 +48,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
#include <assimp/types.h>
|
||||
#include <assimp/material.h>
|
||||
#include "BaseProcess.h"
|
||||
|
||||
#include "Common/BaseProcess.h"
|
||||
|
||||
struct aiBone;
|
||||
struct aiMesh;
|
||||
|
||||
Reference in New Issue
Block a user