Fix the compile pass, still unresolved symbols.

This commit is contained in:
Kim Kulling
2019-06-10 23:26:00 +02:00
parent 2d985b92c9
commit 2da3a38d60
89 changed files with 426 additions and 466 deletions

View File

@@ -45,24 +45,24 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef AI_GENVERTEXNORMALPROCESS_H_INC
#define AI_GENVERTEXNORMALPROCESS_H_INC
#include "BaseProcess.h"
#include "Common/assbin_chunks.h"
#include "Common/BaseProcess.h"
#include <assimp/mesh.h>
// Forward declarations
class GenNormalsTest;
namespace Assimp {
// ---------------------------------------------------------------------------
/** The GenFaceNormalsProcess computes vertex normals for all vertizes
/** The GenFaceNormalsProcess computes vertex normals for all vertices
*/
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess
{
class ASSIMP_API GenVertexNormalsProcess : public BaseProcess {
public:
GenVertexNormalsProcess();
~GenVertexNormalsProcess();
public:
// -------------------------------------------------------------------
/** Returns whether the processing step is present in the given flag.
* @param pFlags The processing flags the importer was called with.
@@ -88,13 +88,10 @@ public:
// setter for configMaxAngle
inline void SetMaxSmoothAngle(ai_real f)
{
inline void SetMaxSmoothAngle(ai_real f) {
configMaxAngle =f;
}
public:
// -------------------------------------------------------------------
/** Computes normals for a specific mesh
* @param pcMesh Mesh
@@ -104,7 +101,6 @@ public:
bool GenMeshVertexNormals (aiMesh* pcMesh, unsigned int meshIndex);
private:
/** Configuration option: maximum smoothing angle, in radians*/
ai_real configMaxAngle;
mutable bool force_ = false;