Fix the compile pass, still unresolved symbols.
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@@ -45,7 +45,8 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_JOINVERTICESPROCESS_H_INC
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#define AI_JOINVERTICESPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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#include <assimp/types.h>
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struct aiMesh;
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@@ -61,13 +62,11 @@ namespace Assimp
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* erases all but one of the copies. This usually reduces the number of vertices
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* in a mesh by a serious amount and is the standard form to render a mesh.
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*/
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class ASSIMP_API JoinVerticesProcess : public BaseProcess
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{
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class ASSIMP_API JoinVerticesProcess : public BaseProcess {
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public:
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JoinVerticesProcess();
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~JoinVerticesProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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@@ -83,15 +82,12 @@ public:
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*/
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void Execute( aiScene* pScene);
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public:
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// -------------------------------------------------------------------
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/** Unites identical vertices in the given mesh.
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* @param pMesh The mesh to process.
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* @param meshIndex Index of the mesh to process
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*/
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int ProcessMesh( aiMesh* pMesh, unsigned int meshIndex);
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private:
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};
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} // end of namespace Assimp
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