Fix the compile pass, still unresolved symbols.
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@@ -46,7 +46,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef AI_TRIANGULATEPROCESS_H_INC
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#define AI_TRIANGULATEPROCESS_H_INC
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#include "BaseProcess.h"
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#include "Common/BaseProcess.h"
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struct aiMesh;
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@@ -59,14 +59,11 @@ namespace Assimp {
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* into triangles. You usually want this to happen because the graphics cards
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* need their data as triangles.
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*/
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class ASSIMP_API TriangulateProcess : public BaseProcess
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{
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class ASSIMP_API TriangulateProcess : public BaseProcess {
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public:
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TriangulateProcess();
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~TriangulateProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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@@ -82,7 +79,6 @@ public:
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*/
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void Execute( aiScene* pScene);
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public:
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// -------------------------------------------------------------------
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/** Triangulates the given mesh.
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* @param pMesh The mesh to triangulate.
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