Refactor: Delete unused variable
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@@ -665,7 +665,6 @@ void OpenGEXImporter::handleVertexArrayNode( ODDLParser::DDLNode *node, aiScene
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}
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const size_t numItems( countDataArrayListItems( vaList ) );
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Value *next( vaList->m_dataList );
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if( Position == attribType ) {
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m_currentVertices.m_numVerts = numItems;
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m_currentVertices.m_vertices = new aiVector3D[ numItems ];
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