- Major update to the viewer. A little bit buggy now, but I'll fix that

- 2/3 of the viewer code are no wrapped in helper classes
- ByteSwap.h header added 
- Bugfix in the 3DS loader: Texture blend mode was read incorrectly
- Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now
- Added new helper functions to MaterialHelper 
- Added aiMaterialGetTexture() function to allow easy access to all properties of a texture

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
This commit is contained in:
aramis_acg
2008-05-13 23:26:52 +00:00
parent 7144737824
commit 2eb6fca408
60 changed files with 7502 additions and 2613 deletions

View File

@@ -2,6 +2,7 @@
* to a left-handed coordinate system.
*/
#include "ConvertToLHProcess.h"
#include "DefaultLogger.h"
#include "../include/aiPostProcess.h"
#include "../include/aiMesh.h"
#include "../include/aiAnim.h"
@@ -46,7 +47,12 @@ void ConvertToLHProcess::Execute( aiScene* pScene)
{
// Check for an existent root node to proceed
if (NULL == pScene->mRootNode)
{
DefaultLogger::get()->error("ConvertToLHProcess fails, there is no root node");
return;
}
DefaultLogger::get()->debug("ConvertToLHProcess begin");
// transform the root node of the scene, the other nodes will follow then
ConvertToDX( pScene->mRootNode->mTransformation);
@@ -66,6 +72,7 @@ void ConvertToLHProcess::Execute( aiScene* pScene)
ProcessAnimation( boneAnim);
}
}
DefaultLogger::get()->debug("ConvertToLHProcess finished");
}
// ------------------------------------------------------------------------------------------------