- Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes - ByteSwap.h header added - Bugfix in the 3DS loader: Texture blend mode was read incorrectly - Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now - Added new helper functions to MaterialHelper - Added aiMaterialGetTexture() function to allow easy access to all properties of a texture git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -47,41 +47,41 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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namespace Assimp
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{
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// ---------------------------------------------------------------------------
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/** The GenFaceNormalsProcess computes vertex normals for all vertizes of all meshes
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// ---------------------------------------------------------------------------
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/** The GenFaceNormalsProcess computes vertex normals for all vertizes of all meshes
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*/
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class GenVertexNormalsProcess : public BaseProcess
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{
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friend class Importer;
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public:
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/** Constructor to be privately used by Importer */
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GenVertexNormalsProcess();
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/** Destructor, private as well */
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~GenVertexNormalsProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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class GenVertexNormalsProcess : public BaseProcess
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{
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friend class Importer;
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bool IsActive( unsigned int pFlags) const;
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protected:
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/** Constructor to be privately used by Importer */
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GenVertexNormalsProcess();
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/** Destructor, private as well */
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~GenVertexNormalsProcess();
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public:
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// -------------------------------------------------------------------
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/** Returns whether the processing step is present in the given flag field.
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* @param pFlags The processing flags the importer was called with. A bitwise
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* combination of #aiPostProcessSteps.
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* @return true if the process is present in this flag fields, false if not.
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*/
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bool IsActive( unsigned int pFlags) const;
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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// -------------------------------------------------------------------
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/** Executes the post processing step on the given imported data.
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* At the moment a process is not supposed to fail.
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* @param pScene The imported data to work at.
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*/
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void Execute( aiScene* pScene);
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private:
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void GenMeshVertexNormals (aiMesh* pcMesh);
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};
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private:
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bool GenMeshVertexNormals (aiMesh* pcMesh);
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};
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} // end of namespace Assimp
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}; // end of namespace Assimp
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#endif // !!AI_GENVERTEXNORMALPROCESS_H_INC
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