- Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes - ByteSwap.h header added - Bugfix in the 3DS loader: Texture blend mode was read incorrectly - Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now - Added new helper functions to MaterialHelper - Added aiMaterialGetTexture() function to allow easy access to all properties of a texture git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -86,6 +86,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "GenVertexNormalsProcess.h"
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#include "KillNormalsProcess.h"
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#include "SplitLargeMeshes.h"
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#include "DefaultLogger.h"
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using namespace Assimp;
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@@ -96,6 +97,10 @@ Importer::Importer() :
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mScene(NULL),
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mErrorString("")
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{
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// construct a new logger
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/*DefaultLogger::create( "test.log", DefaultLogger::VERBOSE );
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DefaultLogger::get()->info("Start logging");*/
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// allocate a default IO handler
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mIOHandler = new DefaultIOSystem;
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@@ -181,6 +186,7 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
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if( !mIOHandler->Exists( pFile))
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{
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mErrorString = "Unable to open file \"" + pFile + "\".";
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DefaultLogger::get()->error(mErrorString);
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return NULL;
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}
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@@ -199,6 +205,7 @@ const aiScene* Importer::ReadFile( const std::string& pFile, unsigned int pFlags
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if( !imp)
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{
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mErrorString = "No suitable reader found for the file format of file \"" + pFile + "\".";
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DefaultLogger::get()->error(mErrorString);
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return NULL;
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}
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