- Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes - ByteSwap.h header added - Bugfix in the 3DS loader: Texture blend mode was read incorrectly - Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now - Added new helper functions to MaterialHelper - Added aiMaterialGetTexture() function to allow easy access to all properties of a texture git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -38,9 +38,10 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/** @file Defines a post processing step to join identical vertices on all imported meshes.*/
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/** @file Defines a post processing step to join identical vertices
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on all imported meshes.*/
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#ifndef AI_JOINVERTICESPROCESS_H_INC
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#define AI_CALCTANGENTSPROCESS_H_INC
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#define AI_JOINVERTICESPROCESS_H_INC
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#include "BaseProcess.h"
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#include "../include/aiTypes.h"
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@@ -62,7 +63,7 @@ class JoinVerticesProcess : public BaseProcess
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{
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friend class Importer;
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protected:
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public:
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/** Constructor to be privately used by Importer */
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JoinVerticesProcess();
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@@ -90,12 +91,19 @@ protected:
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/** Unites identical vertices in the given mesh.
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* @param pMesh The mesh to process.
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*/
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void ProcessMesh( aiMesh* pMesh);
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bool ProcessMesh( aiMesh* pMesh);
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/** Little helper function to calculate the quadratic difference of two colours. */
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// -------------------------------------------------------------------
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/** Little helper function to calculate the quadratic difference
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* of two colours.
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* @param pColor1 First color
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* @param pColor2 second color
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* @return Quadratic color difference
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*/
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float GetColorDifference( const aiColor4D& pColor1, const aiColor4D& pColor2) const
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{
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aiColor4D c( pColor1.r - pColor2.r, pColor1.g - pColor2.g, pColor1.b - pColor2.b, pColor1.a - pColor2.a);
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aiColor4D c( pColor1.r - pColor2.r, pColor1.g - pColor2.g,
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pColor1.b - pColor2.b, pColor1.a - pColor2.a);
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return c.r*c.r + c.g*c.g + c.b*c.b + c.a*c.a;
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}
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};
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