- Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes - ByteSwap.h header added - Bugfix in the 3DS loader: Texture blend mode was read incorrectly - Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now - Added new helper functions to MaterialHelper - Added aiMaterialGetTexture() function to allow easy access to all properties of a texture git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -41,6 +41,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/** @file Implementation of the post processing step tokill mesh normals
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*/
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#include "KillNormalsProcess.h"
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#include "DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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@@ -69,15 +70,25 @@ bool KillNormalsProcess::IsActive( unsigned int pFlags) const
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// Executes the post processing step on the given imported data.
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void KillNormalsProcess::Execute( aiScene* pScene)
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{
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DefaultLogger::get()->debug("KillNormalsProcess begin");
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bool bHas = false;
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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this->KillMeshNormals( pScene->mMeshes[a]);
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{
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if( this->KillMeshNormals( pScene->mMeshes[a]))
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bHas = true;
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}
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if (bHas)DefaultLogger::get()->info("KillNormalsProcess finished. Found normals to kill");
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else DefaultLogger::get()->debug("KillNormalsProcess finished. There was nothing to do.");
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}
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// -------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
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bool KillNormalsProcess::KillMeshNormals(aiMesh* pMesh)
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{
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if (!pMesh->mNormals)return false;
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delete[] pMesh->mNormals;
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pMesh->mNormals = NULL;
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return;
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return true;
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}
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