- Major update to the viewer. A little bit buggy now, but I'll fix that
- 2/3 of the viewer code are no wrapped in helper classes - ByteSwap.h header added - Bugfix in the 3DS loader: Texture blend mode was read incorrectly - Bugfix in the X-Loader. Assets with specular_exp == 0 use gouraud lighting now - Added new helper functions to MaterialHelper - Added aiMaterialGetTexture() function to allow easy access to all properties of a texture git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@16 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -88,7 +88,7 @@ protected:
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/** Triangulates the given mesh.
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* @param pMesh The mesh to triangulate.
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*/
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void TriangulateMesh( aiMesh* pMesh);
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bool TriangulateMesh( aiMesh* pMesh);
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};
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} // end of namespace Assimp
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