add missing include.

This commit is contained in:
Kim Kulling
2019-09-17 21:58:46 +02:00
parent 8b95479bb0
commit 2edcf82f5a
7 changed files with 27 additions and 49 deletions

View File

@@ -695,7 +695,7 @@ namespace Assimp {
std::fill_n(chain, static_cast<unsigned int>(TransformationComp_MAXIMUM), aiMatrix4x4());
// generate transformation matrices for all the different transformation components
const float zero_epsilon = 1e-6f;
const float zero_epsilon = Math::getEpsilon<float>();
const aiVector3D all_ones(1.0f, 1.0f, 1.0f);
const aiVector3D& PreRotation = PropertyGet<aiVector3D>(props, "PreRotation", ok);
@@ -2968,7 +2968,7 @@ void FBXConverter::SetShadingPropertiesRaw(aiMaterial* out_mat, const PropertyTa
TransformationCompDefaultValue(comp)
);
const float epsilon = 1e-6f;
const float epsilon = Math::getEpsilon<float>();
return (dyn_val - static_val).SquareLength() < epsilon;
}