Fix memory corruption when 3DS file has more smoothing groups than faces
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@@ -948,6 +948,9 @@ void Discreet3DSImporter::ParseFaceChunk()
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// This is the list of smoothing groups - a bitfield for every face.
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// Up to 32 smoothing groups assigned to a single face.
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unsigned int num = chunkSize/4, m = 0;
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if (num > mMesh.mFaces.size()) {
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throw DeadlyImportError("3DS: More smoothing groups than faces");
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}
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for (std::vector<D3DS::Face>::iterator i = mMesh.mFaces.begin(); m != num;++i, ++m) {
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// nth bit is set for nth smoothing group
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(*i).iSmoothGroup = stream->GetI4();
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