Added MD5 (md5mesh works, md5anim has not yet been tested) and STL. new unittests, although not yet complete (material system, normals). Bugfixes (GFn and MDL7). Added HMP5 support. Rewrote MD2 and MD3 to be more stable.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@77 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -43,11 +43,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* tangents and bitangents for all imported meshes
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*/
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// STL headers
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#include <vector>
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#include <assert.h>
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#include "../include/DefaultLogger.h"
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// internal headers
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#include "CalcTangentsProcess.h"
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#include "SpatialSort.h"
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// public ASSIMP headers
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#include "../include/DefaultLogger.h"
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#include "../include/aiPostProcess.h"
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#include "../include/aiMesh.h"
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#include "../include/aiScene.h"
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@@ -85,7 +90,7 @@ void CalcTangentsProcess::Execute( aiScene* pScene)
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for( unsigned int a = 0; a < pScene->mNumMeshes; a++)
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if(ProcessMesh( pScene->mMeshes[a]))bHas = true;
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if (bHas)DefaultLogger::get()->debug("CalcTangentsProcess finished. There was much work to do ...");
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if (bHas)DefaultLogger::get()->debug("CalcTangentsProcess finished. Tangents have been calculated");
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else DefaultLogger::get()->debug("CalcTangentsProcess finished");
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}
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