Added MD5 (md5mesh works, md5anim has not yet been tested) and STL. new unittests, although not yet complete (material system, normals). Bugfixes (GFn and MDL7). Added HMP5 support. Rewrote MD2 and MD3 to be more stable.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@77 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
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@@ -51,25 +51,27 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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using namespace Assimp;
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// ------------------------------------------------------------------------------------------------
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// Constructor to be privately used by Importer
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GenVertexNormalsProcess::GenVertexNormalsProcess()
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{
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}
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// ------------------------------------------------------------------------------------------------
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// Destructor, private as well
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GenVertexNormalsProcess::~GenVertexNormalsProcess()
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{
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// nothing to do here
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}
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// -------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Returns whether the processing step is present in the given flag field.
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bool GenVertexNormalsProcess::IsActive( unsigned int pFlags) const
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{
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return (pFlags & aiProcess_GenSmoothNormals) != 0;
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}
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// -------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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void GenVertexNormalsProcess::Execute( aiScene* pScene)
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{
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@@ -88,10 +90,10 @@ void GenVertexNormalsProcess::Execute( aiScene* pScene)
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"Vertex normals have been calculated");
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}
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else DefaultLogger::get()->debug("GenVertexNormalsProcess finished. "
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"There was nothing to do");
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"Normals are already there");
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}
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// -------------------------------------------------------------------
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// ------------------------------------------------------------------------------------------------
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// Executes the post processing step on the given imported data.
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bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
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{
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@@ -110,8 +112,8 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
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aiVector3D pDelta2 = *pV3 - *pV1;
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aiVector3D vNor = pDelta1 ^ pDelta2;
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if (face.mIndices[1] > face.mIndices[2])
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vNor *= -1.0f;
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/*if (face.mIndices[1] > face.mIndices[2])
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vNor *= -1.0f;*/
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for (unsigned int i = 0;i < face.mNumIndices;++i)
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{
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@@ -154,7 +156,7 @@ bool GenVertexNormalsProcess::GenMeshVertexNormals (aiMesh* pMesh)
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pcNor /= (float) verticesFound.size();
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pcNew[i] = pcNor;
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}
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delete pMesh->mNormals;
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delete[] pMesh->mNormals;
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pMesh->mNormals = pcNew;
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return true;
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